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Old April 2, 2013, 01:57   #41
Patashu
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Thanks. http://angband.oook.cz/download.php only goes up to v3.3.0 so I was unaware there was a more recent version.
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Old April 2, 2013, 17:08   #42
Mondkalb
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Making progress with my kobold rogue:
http://angband.oook.cz/ladder-show.php?id=14192

Getting lucky again with Ringil and Narya ...
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Old April 3, 2013, 12:22   #43
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Quote:
Dropped by Kh�m, Son of M�m at 3000 feet (level 60).
Little glitch here. When looking later in the dump (kill list), the name is properly written.
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Old April 3, 2013, 14:59   #44
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I have one request so far: Would it be possible to put a stop-gap measure for down staircases that forces you to either answer (y)es or (n)o? I'm usually hammering the spacebar and miss the prompt, which defaults to a 'no' answer.

I can't give any useful feedback for your version vs. the recent umpteen versions of V, but to me, it is very different than 3.0.6. I played here or there a few minutes of newer versions, and none past 3.0.9. If this is helpful to anybody, (I'm pretty sure it's not), these stick out the most after 2 hours of play:
- Starts with graphics
- Stat restoration on level-up
- New dungeon rooms
- Incremental blows
- Shopping isn't busted for me anymore (I like to hit 'p' to buy)
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Old April 3, 2013, 16:10   #45
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Quote:
Originally Posted by HallucinationMushroom View Post
I have one request so far: Would it be possible to put a stop-gap measure for down staircases that forces you to either answer (y)es or (n)o? I'm usually hammering the spacebar and miss the prompt, which defaults to a 'no' answer.
Probably? I'll look into it

Quote:
I can't give any useful feedback for your version vs. the recent umpteen versions of V, but to me, it is very different than 3.0.6. I played here or there a few minutes of newer versions, and none past 3.0.9. If this is helpful to anybody, (I'm pretty sure it's not), these stick out the most after 2 hours of play:
- Starts with graphics
- Stat restoration on level-up
- New dungeon rooms
- Incremental blows
- Shopping isn't busted for me anymore (I like to hit 'p' to buy)
All of these are in 3.4 except for the new dungeon rooms which are in 3.5. However the frequencies of special rooms are significantly higher in my version.

@PowerWyrm: UTF stuff is so far beyond my ability to comprehend at this point...
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Old April 3, 2013, 16:40   #46
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Quote:
Originally Posted by HallucinationMushroom View Post
I have one request so far: Would it be possible to put a stop-gap measure for down staircases that forces you to either answer (y)es or (n)o? I'm usually hammering the spacebar and miss the prompt, which defaults to a 'no' answer.
Nooooooooo! This is by far the easiest way to skip the prompt and I'd hate to see this way of skipping it go.
T
(Well, actually I don't use the space bar, but the Return/Enter keys, but still...)
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Old April 3, 2013, 16:57   #47
HallucinationMushroom
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Haha! Yeah, I don't care so much, but it was just something I screw up about half the time. I'm trying to take more care concerning them, so, feature request retract! Clumsy mode - engaged! Is autoscum assumed to be on? Actually, is there some catch-all noob thread about how angband works... I apparently need it.
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Old April 3, 2013, 17:05   #48
clouded
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I was a little surprised there was a prompt at all, I was expecting it to be like Sil/FA/etc and have stairs/shafts as seperate features.
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Old April 3, 2013, 17:16   #49
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Originally Posted by clouded View Post
I was a little surprised there was a prompt at all, I was expecting it to be like Sil/FA/etc and have stairs/shafts as seperate features.
Yeah, A long time ago I tried adding new terrain features in angband and broke everything terribly. The code is so horribly outdated in this regard it's embarrassing. I know more about the code now, so maybe I should try again, but I have such horrific memories from that attempt...

The current behavior is a kludge for sure, but it was one that I could get working to test the effects with only a small amount of effort. I think that's the way to go for answers to questions like, "how does the game proceed if I do XXX"
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Old April 3, 2013, 18:08   #50
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Quote:
Originally Posted by HallucinationMushroom View Post
Haha! Yeah, I don't care so much, but it was just something I screw up about half the time. I'm trying to take more care concerning them, so, feature request retract! Clumsy mode - engaged! Is autoscum assumed to be on? Actually, is there some catch-all noob thread about how angband works... I apparently need it.
V hasn't had autoscum for years, but I think fizzix's changes make up for its removal.
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