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#31 | ||
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 295
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Quote:
Agree about hounds (Tindalos, Time, Aether, etc), they are annoying and sometimes are not worth dealing with. Nether worms I never find to be a problem. Black reavers though... Plus, I agree with someone's suggestion that high-level dragons (Sky, Great Wyrm of Balance, Many Colours) should be made rarer, and perhaps live natively below level 100. Quote:
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#32 |
Scout
Join Date: Dec 2007
Posts: 35
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Ooooh, I like this. Well, actually, what I'm thinking is: why shouldn't monsters have a small but non-negligible chance of summoning Morgoth? Who's to say he never ventures out of the dungeon depths just to see how things are going on the upper levels? Keeping the underling in line? Okay, so it would probably ruin the game-play, but he would be the ultimate out-of-depth monster summon.
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#33 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 295
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I'm noticing that every time I fire an arrow, I get the message: "You combine some items in your pack.". This is with multiple bundles of regular arrows (+0,+0) loaded in the quivers.
Looks like it is correctly firing from quiver #0, and then replacing that arrow with one from another quiver to keep the number loaded at 40. But it probably doesn't need to announce the message every time. Perhaps it has been like this for a while, but seems like an annoying bug. Playing the latest nightly. |
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#34 |
Knight
Join Date: Jul 2009
Posts: 632
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Killing uniques is the main thing I do, so making them rarer sounds like a real annoying idea to me.
I agree that tunnelers are a bit too common. Why would balrogs tunnel, that one I don't get at all. Umber hulks, storm of unmagic, sure, balrogs? Why? Because tunnelers break tactics so badly, it is a bit masochistic to fight them, I still often do it because I like fighting not being a janitor. I do feel though that because of tunneler problem, graveyards go from risky/leechy/drainy fights to okay bye I am outta here once black reavers are mixed in. The mass banish/banish/cheese tactics, outside of abstaining, my personal opinion still is to put gear items in vaults into random picks of the top mobs in the vault ... |
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#35 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 394
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Quote:
Though this definitely hurts every other class really badly. Nobody can really fight Reavers, Greater Balrogs, or Wyrms without using way too many consumables. I think vaults would end up becoming shiny things you ignore. |
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#36 | |
Adept
Join Date: Apr 2021
Posts: 105
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Quote:
Balrogs were enough of a pain that I didn’t bother. |
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#37 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 394
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Standarts or Randarts? I play Standarts, and the only time I can chew through Reavers and Wyrms is when In playing a Blackguard with Deathwreaker or Doomcaller.
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#38 | |
Swordsman
Join Date: Aug 2019
Posts: 273
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Quote:
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#39 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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The latest release from the releases page has the following changes to monsters:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#40 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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