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Old July 7, 2020, 00:59   #21
CyclopsSlayer
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Quote:
Originally Posted by GrimaTheBold View Post
I'm going to add my question onto this thread.

I'm playing a Death/Sorcery mage. Am I missing some obvious answer on how kill unliving monsters that resist Nether? Am I supposed to Malediction them to death? Or with this class do you just have to avoid a lot of fights (which is not my strong suit)?

I know in the 3rd Spellbooks they get Darkness attacks - hopefully the monsters that resist Nether don't also resist Dark, but I haven't looked into that yet. But that's no help for now since I only have the town books.

Maybe Armageddon is more my speed than Death...
I am addicted to ranged weaponry. A sling or bow on every character. A good missile weapon can make many fights easier and won't kill your mana.
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Old Yesterday, 04:00   #22
CyclopsSlayer
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Martial Arts - Slot Armor penalty

I'm not talking the total weight limit, although I would love if there could be an indicator somewhere of Max Weight limit.

But what I've not seen documented is the per slot penalty.
For example. At CL 2, I got a set of padded armor {5, +2}
Naked I had AC 3, with the armor on my armor went to AC 6. A -4 AC penalty
When I reached Clvl 6, my naked armor was AC 17, wielding the same padded armor and my rating went to AC 15. A -9 AC penalty.

Hands @ CL6 is -3 AC
Feet @ CL6 is -2 AC
Head @ CL6 is -1 AC

The only slot that seems to be free of any overt penalty is the Cloak

edit: I seem to vaguely recall the Slot penalty from way back in Zangband??
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Old Yesterday, 04:50   #23
Sideways
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There is no penalty! You get bonuses for empty slots, not penalties for filled slots.

The size of the bonus is different for each slot and also depends on your "monk level", which for monks and mystics is simply your CL. (It's slightly lower than your CL for Force-Trainers, and depends on your martial arts investment on Skillmasters.)

Bonus calculations for empty slots:
- body armour: [monk level]*3/2
- cloak: [monk level - 13]/3, or 0 at low levels
- shield: [monk level - 8]/6, or 0 at low levels
- helmet: [monk level - 2]/3, or 0 at low levels
- gloves: [monk level]/2
- boots: [monk level]/3
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Old Yesterday, 05:12   #24
CyclopsSlayer
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Ah! so the 'penalty' was just bonus removal. Thanks, lol

It does explain why I couldn't the math to work, I was using it on the wrong end of the equation... doh!
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