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Old November 13, 2011, 02:58   #1
fruviad
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Lurker + items == untouchable lurker?

Is this a bug?

The system on which I encountered this is 3.1.1, but I do not know how to test this intentionally on my system running the latest release, so I cannot verify whether it would be a problem still.

I believe that this started when I encountered a lurker that was in a space already containing a stack of items.

I walked through the space at least once (I think!) but my auto-attack was never triggered. All I knew was that something kept dealing me damage in that area of a double-wide corridor.

After walking through the area twice, I cast a Shock Wave in the direction of the damage dealing entity and was subsequently informed that the lurker died and the Potion of Healing was destroyed (ouch!)

If a Lurker is in the same space as an item or a stack of items, should it be immune to attack-by-direction-key? Or did I simply not walk through the space it was in?
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Old November 13, 2011, 03:26   #2
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Sounds like a bug, but I think??? that the + key (followed by a direction) is the actual attack command. I'd try that if you find yourself in a similar situation n the future.

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Old November 5, 2017, 16:14   #3
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I had a similar situation.

My human priest kept getting messages about a 'lurker' hitting. Detect evil, detect invisible, sense invisible did not make it visible.

So he started shooting arrows around himself (and quaffing many CLW's) and finally it died.

Is it possible that the bug is still 'bugging'?
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Old November 5, 2017, 17:36   #4
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Quote:
Originally Posted by CivBesch View Post
I had a similar situation.

My human priest kept getting messages about a 'lurker' hitting. Detect evil, detect invisible, sense invisible did not make it visible.

So he started shooting arrows around himself (and quaffing many CLW's) and finally it died.

Is it possible that the bug is still 'bugging'?
That sounds like simply normal lurker behavior.
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Old November 5, 2017, 17:47   #5
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Shouldn't an invisible creature become visible using one of the above means?
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Old November 5, 2017, 18:19   #6
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Did you have See Invisible? Lurkers and Trappers are both invisible, in addition to the usual mimic hidden-ness.
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Old November 5, 2017, 18:26   #7
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You shouldn't ever be able to step on the square with the trapper actually present. That sounds like a bug.
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Old November 5, 2017, 18:38   #8
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I used Detect evil, detect invisible, sense invisible.

I have no idea what mimic hiddenness is
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Old November 5, 2017, 18:40   #9
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Sense Invisible should certainly make it 'visible' if you look around for it. But it still will look like a '.'
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Old November 5, 2017, 18:42   #10
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Quote:
Originally Posted by CivBesch View Post
I used Detect evil, detect invisible, sense invisible.

I have no idea what mimic hiddenness is
Creeping Coins will look and behave just like a normal pile of coins until you stumble into them or they take damage. Likewise, Lurkers and Trappers will look just like an empty floor space even if you can "see" them; you have to disturb them (walk into them, make them take damage) to render them visible, and even then you need See Invisible.
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