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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Competition 76
Competition 76 is now available from here; it is a DaJAngband Dark Elf Archer.
Note that comp 75 still has a few hours to run, and is about the most exciting finish we've had. Have that ladder open in your browser and keep refreshing!
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Just went and updated the known bugs list on the DaJangband website for the occation:
http://will2asher.awardspace.biz/Mon...gbandplan.html (The only relevant piece on that page is where is says 'known bugs in 1.0.99', the rest of the page is future plans & stuff that aren't in the current version.) The bugs in the current version are MUCH less serious than the bugs in previous versions. I like the introduction to Noros on the competition page. AAR EDIT: I dropped some stuff to pick up other stuff to wait for pseudo and I got the dreaded "something picks up.." messages. So I waited and paid attention. Often in DaJAngband, you can hear the noisy green glutton ghosts and poltergeists to be able to tell where they are and shoot them or zap them with heal monster. But then I got the "it draws psychic energy from you" which of course meant that this ghost was a lost soul, which is silent. stinkin. I had no source of detect invisible. So gave up the stuff I dropped for lost and ate the unIDed mushroom on the floor before heading for the stairs. It happened to be a mushroom of second sight (which in DJA blinds you as well as giving ESP that only works while blind) ..just what I needed to be able to detect that lost soul and get my stuff back.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) Last edited by will_asher; October 14, 2009 at 22:55. |
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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bug or feature?
I've noticed a kobold, or at least a k on the screen (far off) even though I am aware of no monsters. It only seems to appear when I'm on a specific square and it's not 100% reliable. I can't look at or examine it. I have a save file that I can send, if you want. edit: nevermind, I figured out what's going on. Last edited by fizzix; October 16, 2009 at 00:38. |
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#4 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I would welcome suggestions on how to make the thing about hearing monsters more intuitive so people can tell what's going on easier. If I make it give a message every time, it's too many messages (like the problem in V3.1.0 with 'pushing-past' messages with ESP).
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#5 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
And allow it to be looked at and targeted with the same 'heard' tag. |
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#6 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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that's a good idea. I should've thought of that..
I didn't think about having them be targettable while still not telling what the monster is, and it should be pretty easy to do that on the monster list too.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#7 |
Apprentice
Join Date: Apr 2007
Posts: 72
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Fire command change
The "f"orce door and "f"ire bow/sling/crossbow commands overlap ?
I suggest that the help file reflects this change .... not everyone will think of "t" as a fire command..
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"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche. (does this mean the RNG learns my worst fears, mummy?) |
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#8 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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That's just because roguelike commands is turned on, just turn it off in the options.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#9 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
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Quote:
T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#10 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 45
Posts: 367
Donated: $120
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Quote:
![]() Notes while playing : * Slime + invis is annoying, maybe reduce the slime damage of green glutton ghost ? * Casting light seems severely underpowered, large rooms are no longer lit up, I wonder why ? Now I see myself running through a room to see if there's any objects.. * I like quivers * Not related to competition, but the birth option to make items sellable does not work * I always miss money, Uniques like Wormtongue drop stupid ego's of 'Frost' and are basically pointless.. Maybe consider having them drop a diamond that is worth (dlev^2)d(dlev^2) * 1000 GP ? Especially since for most classes that are not combat based, once you have a 'defender' weapon, all other weapons are pointless, once you have a resistance armor all normal/good/one resists are useless etc. * I like the noise based appearance of monsters, better than Ey * I really thought that alchemist 'acid arrow' would enchant arrows with acid brand, oh the disillusion ![]() * I really like the new tiles for the new monsters! * I get slow through wearing equipment really quickly, did something change in the formula ? * I like the wearable staffs with ego's very nice , I also like the spell zap, which I'd like to steal. That's it for now, T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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Thread | Thread Starter | Forum | Replies | Last Post |
Competition 74 | Nick | Competition | 1 | September 22, 2009 11:53 |
Competition 68 | Nick | Competition | 26 | May 15, 2009 10:01 |
Competition 67 | Nick | Competition | 9 | April 25, 2009 01:55 |
Competition 66 | Nick | Competition | 22 | March 30, 2009 02:06 |
next competition (67) | will_asher | Competition | 9 | March 25, 2009 23:00 |