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Old June 5, 2010, 21:57   #1
Magnate
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Hallucinate for HOW long??

(With apologies to Timo.)

I just tried a mushroom of emergency for the first time (unIDd). All well and good - but I just sat waiting for about 5000 turns for the hallucination to wear off! That's quite a bit longer than your average chaos breath.
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Old June 5, 2010, 23:54   #2
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Originally Posted by Magnate View Post
(With apologies to Timo.)

I just tried a mushroom of emergency for the first time (unIDd). All well and good - but I just sat waiting for about 5000 turns for the hallucination to wear off! That's quite a bit longer than your average chaos breath.
It's a big problem with all the mushrooms. Either the bad effects are too bad (stoneskin) last too long (emergency), or the good effects last too little (clear mind, true sight). The only mushrooms worth keeping are debility and vigor. Debility is way overpowered also. It should do something like restore 50-100 SP, not SP to full.
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Old June 6, 2010, 03:32   #3
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Once it's ID'd, eating a mushroom of emergency becomes voluntary (therefore avoidable) and eating un-ID'd mushrooms is pretty stupid. It's powerfully good too (at least in the early/mid game), but 5000 turns does seem excessive. Maybe the period of hallucination could be directional proportional to the amount of healing obtained. Maybe 1d10 (normal speed) player turns hallucination for every 1 HP healed. This would make them more palatable to characters with far less than 300 HP's.

I sometimes carry these in lieu of healing potions (early), and they are almost always followed in short order by finishing off the battle/unique I was working on, and then a recall.
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Old June 6, 2010, 04:32   #4
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I sometimes carry these in lieu of healing potions (early), and they are almost always followed in short order by finishing off the battle/unique I was working on, and then a recall.
My biggest problem with the mushrooms is that they're too rare. Most games I only ID about 2 or 3 of the flavors. The chances of picking up a good mushroom in the beginning of the game is so miniscule.

There was that one game where the BM sold me 9 mushrooms of debility, that was nice.
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Old June 6, 2010, 04:51   #5
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I agree, the problem with mushrooms are the excessive rarity and terrible drawbacks.

mushEmergency are nice, but the hallucination just leads to more emergencies... if you're fighting a summoner or need them in a crowd, well it's over really, you have to recall or escape, they are almost not worth using after a certain point.

Now make mushrooms kinda rareish on the floor, that's fine. I'd assume they would be eaten by monsters or not find a good place to grow. Maybe add a DROP_MUSH flag to monsters, so that things like molds, mushroom patches, etc drops them. I know this has been suggested before.

Maybe stat gain mushrooms too, or hell, make randomized mushrooms.

Debilitating mushroom of Mana (current debility)
Brawny mushroom of stupidity (+str, -int)
Cosmic mushroom of healing (short hallucination, !heal effect)
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Old June 6, 2010, 04:55   #6
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If molds and slimes dropped 'shrooms or other edibles, it would give us a reason to kill them occasionally.
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Old June 6, 2010, 05:29   #7
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It would also completely reverse the valuation of slime pits.
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Old June 6, 2010, 06:55   #8
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It would also completely reverse the valuation of slime pits.
This blew my mind. You're right.
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Old June 6, 2010, 09:35   #9
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Quote:
Originally Posted by buzzkill View Post
Once it's ID'd, eating a mushroom of emergency becomes voluntary (therefore avoidable) and eating un-ID'd mushrooms is pretty stupid.
Hmmm. It's no different to quaffing un-ID'd potions, and a great deal of work by a lot of people has gone into making ID-by-use viable and, er, not stupid.
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Old June 6, 2010, 15:21   #10
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Hmmm. It's no different to quaffing un-ID'd potions, and a great deal of work by a lot of people has gone into making ID-by-use viable and, er, not stupid.
Maybe it's just my perception, but it seems to me that mushroom more so than potions, have a high ratio of bad:good, and ID by use hasn't changed (the process of IDing) at all with regards to potions and shrooms.
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