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Old May 19, 2018, 17:42   #1
bunnies
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Location: Singapore
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How much damage do traps do?

I've come back to Angband after some time, love v4 so far and all the streamlined changes. Been trying to kill M as Mage with all races before the class/magic update, done 5 races so far, have to say it's *much* easier to win the game in a consistent way.

That said, my recent run with Gnome Mage ended quite abruptly. Was at ~1500', walked into a trap as I always do, then went from 112 hp to -201 hp from an ancient mechanism. Is it supposed to deal so much damage? Been playing since the v2 days, and I've never died so spectacularly in one hit to a trap before. I consider myself a relatively fast (real time) / careless / reckless player, I macro all my spells, spam keys constantly and run all over the dungeon, I'd find it annoying if I have to slow down and parse the traps in my path, tiptoeing around them if they can kill me in one shot.

Code:
  [Angband 4.1.2 Character Dump]

 Name   Barod        Age             63          Self  RB  CB  EB   Best
 Race   Gnome        Height        2'9"   STR:     12  -1  -3  +0      8
 Class  Mage         Weight     6st 2lb   INT:  18/75  +2  +3  +0 18/125
 Title  Evoker       Turns used:          WIS:      9  +0  +0  +0      9
 HP     -201/133     Game        370003   DEX:     12  +2  +0  +0     14
 SP     32/136       Standard     33337   CON:     14  +1  -2  +0     13
                     Resting      10618

 Level                 27    Armor      [42,+47]    Saving Throw     67%
 Cur Exp            53065                           Stealth         Good
 Max Exp            53065    Melee       2d4,+12    Disarm - phys.   62%
 Adv Exp            54250    To-hit       22,-11    Disarm - magic   82%
                             Blows      1.0/turn    Magic Devices     97
 Gold               19145                           Searching        46%
 Burden          101.5 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight       41.6 lb    To-hit       24,-20    Speed       3 (x1.3)
 Max Depth    1550' (L31)    Shots        0/turn

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have dark brown eyes, straight brown hair,
 and a very fair complexion.


rAcid:....+........ Nexus:...........+.
rElec:........+.... Nethr:......+......
rFire:............. Chaos:......+......
rCold:+............ Disen:.............
rPois:......+...... pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:............+ Tunn.:.............
Feath:...........+. Speed:..++.........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:..++......... Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The creeping adamantite coins grunts with pain.
> You failed to concentrate hard enough!
> The creeping adamantite coins cries out in pain.
> The creeping adamantite coins bites you.
> The creeping adamantite coins misses you.
> The creeping adamantite coins hits you.
> The creeping adamantite coins cries out in pain.
> The creeping adamantite coins dies.
> You have found 500 gold pieces worth of adamantite.
> You have disarmed the pit.
> You set off the ancient mechanism!
> The ground shakes.
> The cave ceiling collapses!
> You are severely crushed!
> You die.

Killed by an earthquake.

  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] {@A1!!}
     Found lying on the floor at 100 feet (level 2)
     
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 10 to 19 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +10 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 27 vs. creatures not resistant to cold, and
     17 vs. others.
     
c) a Ring of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
d) a Ring of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
e) an Amulet of Resist Acid
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to acid.
     
f) the Phial of Galadriel <+3>
     Dropped by Grishnįkh, the Hill Orc at 1150 feet (level 23)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by a quasit at 1250 feet (level 25)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 131 to 260 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
i) a Leather Shield of Resist Lightning [8,+6]
     Dropped by a dark elven lord at 1150 feet (level 23)
     
     Provides resistance to lightning.
     
j) an Iron Helm of Telepathy [7,+5]
     Found lying on the floor at 1150 feet (level 23)
     
     Grants telepathy.  
     
l) a Pair of Steel Shod Boots of Stability [7,+3]
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v}
e) 3 Mushrooms of Clear Mind
f) 8 Mushrooms of Debility
g) 4 Potions of Cure Light Wounds
h) 14 Potions of Cure Serious Wounds
i) 19 Potions of Cure Critical Wounds
j) 4 Potions of Restore Mana
k) 8 Potions of Speed
l) 14 Scrolls of Phase Door
m) 4 Scrolls of Word of Recall {!*}
n) 3 Rods of Treasure Location {@z3}
o) a Rod of Magic Mapping {@z2}
p) 3 Rods of Curing {@z5}
q) a Wand of Dragon's Frost (3 charges)
     Cannot be harmed by lightning.
     
r) a Staff of Mapping (1 charge) {@u1}
s) 2 Staves of Teleportation (13 charges)
t) a Ring of Acid [+13]
     Found lying on the floor at 1500 feet (level 30)
     
     Provides resistance to acid.
     
u) a Ring of See Invisible
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     Grants the ability to see invisible things.  
     




  [Character Quiver]



  [Home Inventory]

a) a Potion of Restore Mana
b) 2 Wands of Clone Monster (8 charges)
c) a Ring of Constitution <+2>
     Found lying on the floor at 1200 feet (level 24)
     
     +2 constitution.
     Sustains constitution.
     
d) an Amulet of Wisdom <+2>
     Found lying on the floor at 1050 feet (level 21)
     
     +2 wisdom.
     Sustains wisdom.
     
e) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Found lying on the floor at 1250 feet (level 25)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +16 STR and +0 DEX you would attack a bit faster
     With +23 STR and +0 DEX you would get 1.1 blows
     With +3 STR and +3 DEX you would attack a bit faster
     With +16 STR and +3 DEX you would get 1.1 blows
     With +3 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 44.8 vs. creatures not resistant to fire, 34
     vs. evil creatures, and 23.2 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       198     50'  Reached level 2
       915    100'  Reached level 3
      1660    150'  Reached level 4
      1847    100'  Killed Fang, Farmer Maggot's Dog
      2083    100'  Reached level 5
      2328    100'  Reached level 6
      3236    100'  Found the Dagger 'Nimthanc'
      3247    100'  Killed Grip, Farmer Maggot's Dog
      3247    100'  Reached level 7
      4214    400'  Reached level 8
      4268    400'  Reached level 9
      4668    400'  Reached level 10
      5386    400'  Reached level 11
      5862    400'  Reached level 12
      7065    500'  Killed Wormtongue, Agent of Saruman
      7065    500'  Reached level 13
      8453    600'  Reached level 14
      9385    650'  Reached level 15
      9957    750'  Reached level 16
     11090    900'  Reached level 17
     12089   1050'  Reached level 18
     13053   1000'  Reached level 19
     13949   1050'  Reached level 20
     15229   1050'  Killed Lugdush, the Uruk
     15229   1050'  Reached level 21
     16797   1050'  Reached level 22
     18465   1150'  Reached level 23
     19505   1150'  Killed Gorbag, the Orc Captain
     20194   1150'  Reached level 24
     21573   1150'  Killed Grishnákh, the Hill Orc
     21678   1150'  Found the Phial of Galadriel
     22041   1150'  Reached level 25
     23490   1250'  Found the Hard Leather Armour of Himring
     24107   1250'  Killed Angamaitë of Umbar
     24139   1250'  Killed Sangahyando of Umbar
     24558   1250'  Found the Flail 'Totila'
     24895   1250'  Killed Uglúk, the Uruk
     25587   1250'  Reached level 26
     26704   1300'  Killed Bolg, Son of Azog
     28730   1350'  Killed Khîm, Son of Mîm
     28861   1350'  Killed Shagrat, the Orc Captain
     29200   1400'  Reached level 27
     31386   1500'  Killed Beorn, the Shape-Changer
     31777   1500'  Killed Nár, the Dwarf
     33179   1550'  Killed Uldor the Accursed


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old May 19, 2018, 18:25   #2
wobbly
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From the look of it you were earthquaked, the game tried to move you to an adjacent free square, found none & dealt a second lot of damage on top.
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Old May 19, 2018, 18:57   #3
bunnies
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Quote:
Originally Posted by wobbly View Post
From the look of it you were earthquaked, the game tried to move you to an adjacent free square, found none & dealt a second lot of damage on top.
Thanks, good to know, didn't know before, guess that's one more thing to look out for

Is this by design though, or was I just really unfortunate? Since playing v4, I've found "unfair", hard to avoid deaths have been drastically reduced / removed compared to v3 e.g. staircase breath, offscreen death, etc, etc. That's why I was moderately surprised to find myself dying in one turn from walking into a trap at near full HP.

[edit] ignoring the near unavoidable deaths at 50'-100'
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Old May 19, 2018, 22:45   #4
Nick
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That is very unlucky - the trap has a minimum depth of DL30.
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In the Land of Mordor where the Shadows lie.
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Old May 20, 2018, 03:19   #5
Derakon
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Quote:
Originally Posted by Nick View Post
That is very unlucky - the trap has a minimum depth of DL30.
And not just the minimum depth, but also the odds of getting crushed by an earthquake are very small. As wobbly said, that can only happen if the game wants to generate a wall on the tile you're on and there are no free tiles around it (possibly because the earthquake already generated walls there). Normally you just get 10d4 damage if a wall gets generated on top of you (or 1/3rd of the time you nimbly dodge and take no damage). If there's no safe adjacent tiles, however, you take 300 damage. Relevant code here.
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Old May 20, 2018, 04:35   #6
Pete Mack
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It is also a very entertaining death. I'd laugh, if it happened to me. So I'd say, this is WAD. And yeah. For LOW-HP classes I guess ancient mechanisms are something to watch for.
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