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Old April 23, 2013, 19:56   #41
Pete Mack
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I was actually worried for a minute when I looked - but then I noticed the second page of commits.
Took a look at some of the source. My god, things have improved since then!
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Old April 24, 2013, 00:49   #42
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Hey Nick, could you add 2.4 (Frog Knows) sooner than later? This was just a famous version; I'd like to make an update with modern UI, but essentially the same game mechanics. It would help to have it part of the same repository for ease of diffs.
Interesting. How do you plan to go about it? I am doing a similar project with Moria right now, so I was wondering what approach you are taking.
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Old April 24, 2013, 18:28   #43
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Interesting. How do you plan to go about it? I am doing a similar project with Moria right now, so I was wondering what approach you are taking.
Well, first is to extract the monster info into a proper text file, using Perl or the like. Then objects.txt, but I don't understand at all how objects work in 2.4. Most of the spells are essentially unchanged, so I will just add the missing ones, and remove any new ones. Though I'd forgotten how many cursed and otherwise bad objects had been removed. Amulets of Woe, potions of Ruination and Death! I can get these from 3.0.7, which has the lua removed, but most of the same functionality.

I will leave Eddie's pseudo-ID and squelch in place. The original pseudo model was just tedious; it had nothing going for it.
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Old April 25, 2013, 00:41   #44
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Originally Posted by Pete Mack View Post
Well, first is to extract the monster info into a proper text file, using Perl or the like. Then objects.txt, but I don't understand at all how objects work in 2.4.
Check out dump_items.c in NPPangband. I haven't used it since I implemented 4gai, but it should be easy to adapt to extract monster info & object Info in a format you need. Good luck!
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Old April 25, 2013, 00:53   #45
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Originally Posted by nppangband View Post
Check out dump_items.c in NPPangband. I haven't used it since I implemented 4gai, but it should be easy to adapt to extract monster info & object Info in a format you need. Good luck!
Awesome. This is a great idea.
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Old April 30, 2013, 13:44   #46
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The Angband variant repository now has source for Angband and 96 variants, derivatives and patches. There are still a few missing, for two main reasons:
  1. I haven't found any source code. Variants here are:
    • CAngband
    • CyAngband
    • Diabloband
    • GSNband
    • GSN2band
    • Smutiband
    • FFVIIband
    • Flavor Angband
    • Gerband
  2. The variant branched from Angband after version 3.0.6, and I am still waiting on the source for 3.0.7s1 and 3.0.7s2. Once I have this I will put up these variants:
    • Angband/65
    • Craftband
    • DaJAngband
    • Jackband
    • Neoband
    • RePosband
    • Touhou Angband

There is also Cryptband, which I haven't done yet because I can't work out which version it branched from; and a few Japanese-only variants which I may chase down at some point.

Please let me know if I have missed anything. At some point I will probably add some description to at least some of the variant pages; if anyone wants to write such descriptions, I'd be happy to accept them. I would also be very pleased if anyone could contribute any source that I'm missing (for many variants I don't have all releases).
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Old April 30, 2013, 14:17   #47
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Congrats Nick, you are now a dual class Maintainer/Archivist. You must split your xp accordingly.
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Old April 30, 2013, 22:31   #48
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I am sad that GSNBand has gone missing! I remember it being around when I first got into Angband in the late 90s...
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Old April 30, 2013, 23:05   #49
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Congrats Nick, you are now a dual class Maintainer/Archivist. You must split your xp accordingly.
As I get older there's also an xp tax where you lose a fraction to "forgot".
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Old April 30, 2013, 23:10   #50
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I am sad that GSNBand has gone missing! I remember it being around when I first got into Angband in the late 90s...
Yeah, there are still some compiled versions around (at Furytech, for example), but I couldn't find any source.

I really am very keen to track down more source for this and other variants if possible. So if anyone has old zipfiles or tarballs lying around, please let me know.
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