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Old March 19, 2018, 00:18   #21
Mocht
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Quote:
Originally Posted by Gwarl View Post
Imagine not having opinion! That's a player who doesn't understand the usefulness of confuse.
I'm not sure if that's a reference to me, but I hate lethal status effects
I don't want to defeat an opponent by confuse-locking them, where they are literally unable to do anything, in the same way that I hate it when my characters are confuse-locked or killed by paralysis or blood curses
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Old March 19, 2018, 00:27   #22
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Quote:
Originally Posted by Gwarl View Post
... nobody else is going to have an opinion because nobody else takes advantage of ...
This interests me, I wonder how many interesting/powerful things are in the game that everyone ignores
An example is duelists
No-one played them, then a few people won with them, and said that duelists are wrecking machines at high level
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Old March 19, 2018, 00:41   #23
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Found a bug with Mangy looking lepers:
If you use '5' repeatedly for long periods of time against the Mangy looking leper, it crashes the game. In my case, it happened with my Tonberry Skillmaster in Outpost. I can reproduce this if I could get someone to spectate me. (or better yet, Gwarl, if you're reading this - You can go ahead and give Sideways my current FrogComposband savefile [the one that is now named 'Van232' in-game] so he can look for the bug)

I was able to slow down my ongoing OBS recording to see what really happened - this message shows at the top of the screen and then crash:
/home/angbandlive/games/frogcomposband: software bug
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My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
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Old March 19, 2018, 01:56   #24
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@Mocht: Where do you feel you usually found your first rod of detect traps in PosChengband? Knowing that, I could generate lots of random levels at that depth in both Pos and FrogCompos and see if there's any difference in how many rods of detect traps show up.
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Old March 19, 2018, 02:08   #25
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I think I've solved the maul bug: as far as I can tell, that's exactly what maul is supposed to do.
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Old March 19, 2018, 02:48   #26
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Found a bug with Mangy looking lepers:
If you use '5' repeatedly for long periods of time against the Mangy looking leper, it crashes the game.
Confirmed and fixed.
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Old March 19, 2018, 05:18   #27
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Originally Posted by Sideways View Post
I think I've solved the maul bug: as far as I can tell, that's exactly what maul is supposed to do.
Are you saying that enemies (sometimes) being pushed back multiple squares and the mauler following is intended behaviour
Maul increases the damage dice of the weapon, my understanding is that the translation thing is not intended
Unless my character was corrupted
Is it confirmed, that maulers have been played in volcano with maul activated and that the weird translation behaviour doesn't happen
Is there a god mode, can a 50 level mauler be created at birth to test

It was asked above for comments on quests
In my view the more quests the better, apart from quests with magic mushrooms, quylthugs and drujs, which can be impossible for some characters

I will try more Angband quests to see how the drops go, if the difference is just due to chance then I am amazed

Perhaps related to the rods of detect traps thing, for some characters I played in Poschengband, rods of illumination pretty much never dropped
I wonder if some low level rods have only a small window to be dropped
There are lots of upgrades to offensive rods, so it doesn't matter if you miss the low level ones, but this is not the case with rods of detect traps and rods of illumination
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Old March 19, 2018, 07:27   #28
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Feature requests:
  1. The game doesn't autoexit upon a characters death
  2. Always small levels option
  3. Monsters can't scramble a characters stats and monsters can't permanently polymorph characters, or, such effects can be undone (perhaps at great cost) at a special shop, in the same way that mutations can be removed
  4. If extra windows are opened then they don't move a little every time the game is started (my OS is Windows)
  5. Have an option where characters start with basic equipment and no gold, in particular they would start with a lantern and probably some type of healing potion
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Old March 19, 2018, 08:11   #29
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Toggling power attack on my axemaster lowers the critical multiplier and lowers the chance for critical hits
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Old March 19, 2018, 15:59   #30
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Quote:
Originally Posted by Mocht View Post
Are you saying that enemies (sometimes) being pushed back multiple squares and the mauler following is intended behaviour
Yes, there's 70 lines of code in cmd1.c that have the sole purpose of making that happen. PosChengband (and by extension, FrogComposband) has a lot of obscure mechanics that are not very well documented, or not documented at all.

-----

Re: the Angband quests, there's a few things that might make a difference.

Firstly: Chris changed the way those rewards work recently. That change was in PosChengband, but if you're thinking of old PosChengband before that change, you might think of it as a difference between PosChengband and FrogComposband. What Chris's change did was improve the quality of those drops but decrease their number; in particular, the second Angband quest is now likely to generate only 1 tailored reward drop instead of 2, and the same is true to a lesser extent of the third Angband quest. Overall the effect of that should be pretty close to a wash - in a trial run I did, the improvement in quality and the decrease in quantity cancelled each other out - but it might give a different feel that you're noticing, and it likely has a negative impact in the specific case of the second Angband quest.

Secondly: GREAT_OBJ, a constant that affects several things about item generation, is more favorable to the player in FrogComposband; but this probably only has a very small effect.

Thirdly: Gwarl added a bunch of early orc uniques in ComPosband that are also in FrogComposband. That might have a negative effect on early quest "rewards", for the following reason: in FrogCompos there's a high chance those early quests will be for some unexciting orc unique that doesn't have guaranteed excellent drops of its own, but in PosChengband you have a higher chance of getting someone like the Variant Maintainer, or Hagen (66% chance of dropping his spear), or even It. In other words, the ancillary drops native to the unique would be slightly more exciting in Pos, and it would be hard for the player to tell those apart from the actual quest reward.

Fourthly: it really is super-easy to underestimate how much randomness there is. In the trial run I mentioned, when I played old Pos before Chris's change, essentially nothing useful dropped on the first ten attempts - and then the next ten times completely turned it around, with artifacts and valuables dropping left and right.
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