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Old March 19, 2018, 23:46   #31
Mocht
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Quote:
Originally Posted by Sideways View Post
Yes, there's 70 lines of code in cmd1.c that have the sole purpose of making that happen
I find this fantastically bizarre
Does that code seem like a good idea to you
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Old March 20, 2018, 19:57   #32
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You've played maulers more than me; but I don't see any problem with it. Maulers get other attacks (Knockback and Scatter) that knock enemies back; it doesn't seem unthematic that they'd have an attack that knocks the enemy back but also allows the player to follow, and the visual image of a mauler charging the enemy and driving it further back with every blow works. It also seems interesting from a gameplay point of view, requiring care but potentially allowing the player to either drive the enemy into more favorable terrain or escape being surrounded by melee-ers in an alternative way to Scatter. That it only works in 8 directions is a bit unfortunate maybe.
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Old March 21, 2018, 00:39   #33
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... I don't see any problem with it ...
I found the behaviour so undesirable that I toggled off maul and used drain instead (although drain is pretty good)

My last character was killed by paralysis, more and more reasons for me to fork

I think I read that the Angband codebase was cleaned up, I wonder if it would be better to fork Angband and then add in Poschengband stuff
I am very curious to know what is in the newer Hengband versions
I am surprised that no-one has forked Tome 4
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Old March 21, 2018, 00:42   #34
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As of right now, Gwarl says he has incorporated all of the post-7.0.strawberry fixes, up to the March 20 2018 commit with mentioning a dungeon relocation [spoiler] (as noted on Sideway's GitHub page), into the FrogComposband on Angband.Live.

Mocht:
Hengband is actually still maintained to this day. The latest English version is 2.1.5. The very latest version is 2.2.1 (as noted here), but is in Japanese.
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Old March 24, 2018, 01:35   #35
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If a dragon completes the "Trouble at home" quest then the reward is body armour, an item the character cannot use
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Old March 24, 2018, 02:34   #36
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Thanks. There's probably plenty of rewards like that, not just in Frog; e.g. Royal Crypt gives Bilbo to everybody in both FrogComposband and PosChengband. And there will probably always be some rewards like that because the standard reward is so thematic for the quest and can - if all else fails - be sold for decent $$$. (Yes, the development version now has the no_selling option, where that argument doesn't apply.)

But there's absolutely no reason why Trouble at Home should give a hard studded leather to everybody, including characters with no use for it; and I will put alternative rewards there and some other quests (at least anti-paladin).
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Old March 24, 2018, 03:07   #37
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Sexy monks start out wielding a whip, which means they are starting with icky wield
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Old March 24, 2018, 03:18   #38
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The description for the attack dragon skill "Dragon's Roar" is "You will roar out mightily, alerting all nearby monsters of your presence"
This doesn't sound impressive, and you would have no idea that the skill gives a chance to daze/stun
I think the game would become more popular if crucial information wasn't deliberately opaque (or non-existent)
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Old March 24, 2018, 13:50   #39
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There was a dark elven mage in the quest "Trouble at home"

The Variant Maintainer was in the police quest, the software bugs make the quest impossible to complete
I don't understand why the game has aspects whose only purpose is to irritate the player
Looks like I am rage quitting again
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Old March 24, 2018, 14:29   #40
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Cop Quest doesn't have any random monsters, but does have one summoner (the priest); I'd assume he summoned the Variant Maintainer, which is pretty unlucky and not something you should expect to happen regularly. Even summons apart, the priest is the most dangerous enemy in that quest, and killing him should be a top priority.
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