Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 12, 2018, 03:38   #1
xXGhostSpyderXx
Rookie
 
Join Date: May 2018
Posts: 2
xXGhostSpyderXx is on a distinguished road
New player with probably stupid but easy question

So first off I would like to say how incredibly awesome this game is to play. I'm new to this type of game which is a little embarrassing considering how long I have been playing games but I never new about Angband before.

Now I have never played and D&D games before so I dont really understand the damage system here. I have read the game manual and it doesn't make sense to me.

If I have a dagger, let's say that its 2d6 (+0,+0), the way the game describes this if I'm reading it right is that it rolls 2 dice with 6 different sides on each so I can have an attack ranging from 2-12?

Now what if it's the same deal but with a 2d6 (+3,+3) what would my attack be then and how do I go about figuring this out so it makes sense?

Sorry if this is a stupid question you receive all the time it just doesn't really makes sense to me yet. Also I am mostly playing version 3.4.1 on my phone I have downloaded the latest version on my computer but haven't had a chance to play it much if this helps at all.
xXGhostSpyderXx is offline   Reply With Quote
Old May 12, 2018, 04:35   #2
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,174
Donated: $60
Nick is on a distinguished road
You're completely correct about 2d6 (+0,+0).

For 2d6 (+3,+3):
  • The first number increases your chance to hit with every blow (usually referred to as "plus to-hit")
  • The second number is a flat increase to your damage (usually referred to as "plus to-dam"), which will result in the range of damage values now being 5-15
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 12, 2018, 05:12   #3
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,470
Derakon is on a distinguished road
Your to-damage bonus applies on every strike you make with your weapon, by the way. With high STR/DEX and a lightweight weapon, you can make multiple attacks per round, each of which get the full damage bonus.
Derakon is offline   Reply With Quote
Old May 12, 2018, 10:45   #4
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,915
Donated: $40
Pete Mack is on a distinguished road
What Derakon said. A starting warrior of a high dex/str race can get 4 blows (or nearly that much) with a dagger main gauche, or rapier. But a longsword will not generally get as much damage because it gets fewer blows. Damage scaling is pretty peculiar in Angband (and the old D&D it is based on.)
Pete Mack is offline   Reply With Quote
Old May 12, 2018, 12:37   #5
xXGhostSpyderXx
Rookie
 
Join Date: May 2018
Posts: 2
xXGhostSpyderXx is on a distinguished road
Thanks guys that makes a lot more sense now. Another quick question about potions and scrolls, if I pick one up and I dont know what they are yet I'm figuring the only way to find out is to either read them or quaff them or sell them to vendors in town to learn what they are. However if my character dies does my next character know what they were automatically or do I have to go through this whole process again.

I am still on my first character (elf, ranger) and have been playing extremely cautious cl14 dl17, but have gotten into some pretty difficult situations and have almost died.

Just curious if there is a setting to make every character remember everything from the previous character or if you always have to go in blind.
xXGhostSpyderXx is offline   Reply With Quote
Old May 12, 2018, 13:32   #6
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 857
Philip is on a distinguished road
You can change the settings so that everything is fully id'd, but there isn't a way to make flavor memory persistent.
Philip is offline   Reply With Quote
Old May 12, 2018, 13:46   #7
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 590
Gwarl is on a distinguished road
Monster memory is persistent though.

In older versions, there used to be both identify and *identify* and the latter would give persistent info about random higher resitances.
Gwarl is offline   Reply With Quote
Old May 12, 2018, 14:10   #8
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,093
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Gwarl View Post
Monster memory is persistent though.

In older versions, there used to be both identify and *identify* and the latter would give persistent info about random higher resitances.
Persistent in a sense that you didn't lose that info when hit by amnesia attack, nothing like that transferred between games. Only monster memory, and even that was savefile-tied, if you started a new game without loading old game save you started everything from zero.
Timo Pietilš is offline   Reply With Quote
Old May 12, 2018, 15:01   #9
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,470
Derakon is on a distinguished road
Quote:
Originally Posted by Philip View Post
You can change the settings so that everything is fully id'd, but there isn't a way to make flavor memory persistent.
In other words, your next character will have to figure everything out all over again. The game shuffles which "flavors" (potion colors, scroll titles, wand materials, etc.) map to which effects in each new game, so in one game a Cyan Potion might be a Potion of Heroism and in the next it might be a Potion of Salt Water.
Derakon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stupid question PowerWyrm Vanilla 1 November 23, 2017 11:49
Stupid Question, plz help xcmkerr Vanilla 1 April 2, 2013 21:13
Yet another stupid Windows question Therem Harth Development 0 July 13, 2012 17:25
Stupid question... but where are the normal people? PowerWyrm Vanilla 22 April 6, 2012 17:43
Easy question from a newb Karmarig Vanilla 6 August 4, 2007 09:38


All times are GMT +1. The time now is 07:01.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.