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Old June 7, 2018, 07:43   #11
Mocht
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The depths of random dungeons, are they correctly set, whenever I find one it is too dangerous to explore

Playing Mango once causes a problem if I want to play a Peppermint game, even though the versions are in separate folders

I love the proficiency changes

Quote:
Originally Posted by Flauterfiddle View Post
As to the thieves & co. thing ... these guys [could] level up to match your character
Your idea is more interesting than mine, a problem with it is that towns would no longer be safe: at higher levels I can spend a lot of time rearranging what I wear and clearing out my house, and the relaxed vibe would be lost if danger was lurking
I remember playing dungeon crawl stone soup, finding some fantastic armour in a dungeon and putting it on immediately, putting on armour takes a fair bit of time in that game, and my character was killed halfway through putting on the armour

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Originally Posted by Derakon View Post
... you might consider ... batching up your feedback
Your idea is sound, but if I don't post then there is a good chance I will not write it down immediately and I will forget, this has already happened several times

Last edited by Mocht; June 7, 2018 at 07:52.
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Old June 7, 2018, 11:24   #12
grodrigues
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Newbie question: how do we take off a stack of arrows from the quiver? Could not find it anywhere in the help files.
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Old June 7, 2018, 11:50   #13
wobbly
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Quiver is | above the \ on most keyboards, so t then |
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Old June 7, 2018, 14:03   #14
CyclopsSlayer
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Quote:
Originally Posted by grodrigues View Post
Newbie question: how do we take off a stack of arrows from the quiver? Could not find it anywhere in the help files.
Also t, then tab to the appropriate inventory section using /
/ Works in all that show other windows options at the top of the screen.
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Old June 7, 2018, 14:21   #15
OmniNegro
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Quote:
Originally Posted by Mocht View Post
The thieves, drunkards, and mercenaries that populate the towns, could they be removed at higher character levels, for at higher levels all they do is prevent the player from going to the world map and mess up resting while waiting for recall to kick in
Their corpses are REQUIRED for demons to eat. (I know you know this. This is just a reminder.)
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Old June 7, 2018, 14:32   #16
CyclopsSlayer
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For Android characters, why doesn't Oil, their food, show under the 'E'at command? Instead, they have to be Quaffed?
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Old June 7, 2018, 14:46   #17
Mocht
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Quote:
Originally Posted by OmniNegro View Post
Their corpses are REQUIRED for demons to eat
I find plenty of corpses in dungeons, I have never needed townspeople
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Old June 7, 2018, 15:44   #18
Derakon
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Quote:
Originally Posted by Mocht View Post
Your idea is sound, but if I don't post then there is a good chance I will not write it down immediately and I will forget, this has already happened several times
This is why I suggested opening a text document and writing your ideas down there. I don't expect you to remember all your ideas in your head.
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Old June 7, 2018, 20:47   #19
GenericPseudonym
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Quote:
Originally Posted by Mocht View Post
I find plenty of corpses in dungeons, I have never needed townspeople
Some dungeons like Dragon's Cave will have a serious lack of available human corpses. A Balrog who thinks ahead can of course just bring a few snacks along for the journey, but one who forgets about food at least knows that he won't starve to death when he recalls to town.
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Old June 7, 2018, 21:07   #20
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alternatively recalling to the bottom of stronghold which is handy if you want to recall back to the middle of the wilderness rather then starting again from town

Edit:It's hideout not stronghold now isn't it?
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