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Old July 30, 2018, 01:56   #31
Antoine
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What is your mission statement in all this?

A.
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Old July 30, 2018, 09:49   #32
wobbly
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Quote:
Originally Posted by Antoine View Post
What is your mission statement in all this?

A.
It's a bit of an odd question for me: I don't work in project management & while I seem to have started a project, I don't exactly have a project team. I don't really structure it in my head in those terms.

I guess I can state some goals & hope that's answering your question? I mean besides the personal goals (learn to code, the steps to getting a working version out, bug testing etc.):
  • The game should be faster but still hard. It's meant to be a coffee break variant.
  • It should try & bring Tolkien critters into the foreground, while still respecting as much of the monsters which made angband unique as a game.
  • Extend what is roughly the old Moria backwards & forwards roughly following the book.
  • Reduce power creep. One of the things I most love in O/FA is finding a (dwarven) armour & not reaching for the squelch key.
  • Get rid of some stuff that annoys me: ridiculous blows, insane weapon weights etc.
  • Mostly serious though allowing for jokes such as coffee & rodent skeletons
  • Create a space where more tactical maneuvering can occur.
  • Reduce the amount or alter TOing, Banishing etc.
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Old July 30, 2018, 14:03   #33
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Random energy went in. I know a bunch of people don't like it, I wouldn't worry to much - it's going in as an aesthetic rather then a mechanic. I turned it down till I could only see it because I was looking for it, it's there to prevent orcs stepping in lockstep like well drilled soldiers.

Some sort of daggers don't do skeletons mechanic is going in, at least for now. I like this principle, right up till you meet a skeleton & the game behaves annoyingly. So it'll go in to crits when I redo crits for light weapons. It'll go into the part of the crits weighed for the light weapons, e.g. broadswords won't care. Pretty sure broadswords can do skeletons & golems.
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Old July 31, 2018, 02:25   #34
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When you say coffee break, you mean playable in like an hour, beginning to end?

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Old July 31, 2018, 07:55   #35
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It's possibly stretching the term as much as CB mode in FCPB. That said in it's current form I can do the early levels in about a minute each.

So lets call those first 15 about half an hour. If you think you can power up to take the balrog in half an hour then yes. I think it would take me longer. Plus its tricky keeping hard fast in a turn based. I'll have a better idea with more game in front of me.
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Old July 31, 2018, 08:15   #36
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Quote:
Originally Posted by wobbly View Post
Plus its tricky keeping hard fast in a turn based
Then use a real-time variant as base for your project.
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Old July 31, 2018, 12:36   #37
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Quote:
Originally Posted by PowerWyrm View Post
Then use a real-time variant as base for your project.
Crypt of the Necrodancer has already invented the perfect turn-based real-time roguelike...
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Old July 31, 2018, 23:15   #38
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So I was looking at the modified gen & there's a line I've looked at a few times but not really registered. Does this actually say what I think it does? Or am I misreading:

Code:
/* General amount of rubble, traps and monsters */
    k = MAX(MIN(c->depth / 3, 10), 2);
That looks suspiciously like: Take a number that's at least 10. If higher then 2, use 2 instead.
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Old August 1, 2018, 00:01   #39
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That's what it would mean if MAX and MIN were reversed.
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Old August 1, 2018, 00:05   #40
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Ah yeah. I think I saw that just then. And it still wasn't making sense. And yeah now it is. So it's 2-10 with 10 from dlvl 30 on. Thanks

Edit: Yep, looking at my copy in small gen I just halved it, so I probably read it correctly the first time so that's 1-5 (dlvl 15) which by some fluke seems to be scaled about right
Edit 2: Turned down stairs. Looks better but I miss having an elevator. Unsure which matters more, maybe I just make ?magic mapping common. It's hard to think of many non-junk scrolls to make drop instead of phase.
Edit 3: Haven't worked out how item allocation works. I stopped it generating items in corridors for now on the small levels. Perhaps better? Before there was no reason to actually go in to the rooms
Edit:Blrrg. it's actually 1-3 how it's set now but spams you anyway because of the friend tags on p. So it's right or wrong depending on what I shift around. Ok, I'll leave it for now.

Last edited by wobbly; August 1, 2018 at 00:37.
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