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Old August 1, 2018, 08:54   #41
wobbly
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It took basically 1 O & 1 Sang critter to make the dungeon try & brutally murder you without the p spam so I'll just move them to a larger level.

It occurred to me that someone might want smaller levels on the phone versions. Most of it you can just work out but I'll mention mine do what they do because there are no interesting rooms. It'll be harder that small if it has to fit circles in.

Allowed tea into coffee band. Removed slime mold & slime mold juice.
Trying some stuff, Seeing if an elf can have no -stats with 8 hps
Weight stealth penalties are going in when I work out how mage encumbrance works. Prayers are going to have noise. I think dwarf paladins will be looking at pseudo-ag if they don't wear stealth gear.
Merged all the !resist into !resistance
Culled some healing. Vanilla has 6 !cure or heals
Culled some weaponry. Most survived by having an artifact version.
1d3 daggers. Decided Derakon was right. I don't mind that it wasn't much better then a fist, but 1d2. It just looked ugly.
Culled some other stuff

So tea will stop the early game dropping useful potions. Magic mapping the early scroll. Probably _see invisible for staffs, the scroll got culled

Also how come I never realized V has auto-shop? I'll just start the character fully shopped & ready to go & if someone doesn't like it they can edit their class file or switch the useful kit off in options.

Edit: I may as well remove the magic from magic mapping. Let the player decide if it's just map or magic

Last edited by wobbly; August 1, 2018 at 09:57.
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Old August 1, 2018, 12:14   #42
wobbly
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Bah stuff it. No reason not to have sil-like bases. An artifact cutlass can still short sword base. No reason not to shorten that armor list. No more: well the odds are, it picks a base, does a back flip then chooses an artifact.....
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Old August 1, 2018, 16:15   #43
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So I removed the pointy penalty be removing the priest. I'm not sure what blunt weapons do (something something different egos). However despite being a city boy I do know what a farming implement is for. Lazy coders who need rural scenery. So a bunch of weapons get there weight dropped again and our cast iron canon fodder weaponry stays junky.

If I keep shoving p's down they'll fall off. A shame as they were the best working part of Vs list. Rarity 0 (hope that's how we do it) then reapear it with voodoo magic. I already voodoo magiced the kobold, I just never zeroed it, so lets zero dem. I guess we can have more yeeks too as long as they don't really turn up. Hydras are pit critters
There pits need some scenery. No idea how, I guess we use our "totally not vents here"

Edit: Blergh. Already regretting some lazy code documentation. Took a while to occur to me that searching for -MC is how I find where I was working & what bugs I'm introducing

Last edited by wobbly; August 1, 2018 at 16:49.
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Old August 1, 2018, 17:03   #44
wobbly
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Did a touch of culling in the artifact list. I'll look at it later. For some reason I put this in AAR, so I'll get it compiled & take a human rogue for a trip through the start.
Anyway, current artifact list:
Code:
### Light Sources ###

name:of Galadriel
base-object:light:Phial
graphics:~:y
info:5:10:10000
alloc:40:5 to 100
power:0:1d1:0:0:0
flags:NO_FUEL
values:LIGHT[3]
act:ILLUMINATION
time:10+d10
desc:A small crystal phial containing the light of Eärendil's Star.  
desc:Its light is imperishable, and near it darkness cannot endure.

### Swords and Daggers ###

### Blunt Weapons ###

### Missile Weapons ###

### Digging Tools ###

### Boots ###

### Helmets and Crowns ###

### Light Armor ###

### Heavy Armor ###

### Cloaks ###

### Gloves and Gauntlets ###

### Shields ###

### Rings ###

name:'Narya'
base-object:ring:Ring of Fire
graphics:=:d
info:70:2:100000
alloc:2:70 to 127
power:0:0d0:2:2:0
flags:FREE_ACT | SEE_INVIS | SLOW_DIGEST | REGEN | TELEPATHY
flags:SUST_STR | SUST_CON | PROT_FEAR
act:PROTEVIL
time:200+4d50
msg:{name} glows deep red...
values:STR[1] | INT[1] | WIS[1] | DEX[1] | CON[1] | SPEED[5] | RES_FIRE[3]
desc:The Ring of Fire, made of gold and set with a ruby that glows like flame.  
desc:Narya is one of the three Rings of Power created by Celebrimbor and hidden 
desc:by the Elves from Sauron.

name:'Nenya'
base-object:ring:Ring of Adamant
graphics:=:d
info:80:2:200000
alloc:2:80 to 127
power:0:0d0:3:3:0
flags:HOLD_LIFE | FREE_ACT | SEE_INVIS | 
flags:FEATHER | REGEN
flags:SUST_INT | SUST_WIS | SUST_CON
flags:PROT_BLIND | TELEPATHY | 
act:RESTORE_LIFE
time:200+2d50
msg:{name} glows bright white...
values:STR[2] | INT[2] | WIS[2] | DEX[2] | CON[2] | SPEED[5] | RES_COLD[3]
desc:The Ring of Adamant, made of mithril with a pure white stone as 
desc:centerpiece.  Nenya is one of the three Rings of Power created by 
desc:Celebrimbor and hidden by the Elves from Sauron.

name:'Vilya'
base-object:ring:Ring of Firmament
graphics:=:d
info:90:2:300000
alloc:1:90 to 127
power:0:0d0:5:5:0
flags:HOLD_LIFE | FREE_ACT | SEE_INVIS
flags:FEATHER | SLOW_DIGEST | REGEN | TELEPATHY
flags:SUST_DEX | SUST_INT | SUST_CON
act:HEAL2
time:200+2d50
msg:{name} glows deep blue...
values:STR[3] | INT[3] | WIS[3] | DEX[3] | CON[3] | SPEED[5]
values:RES_ELEC[3] | RES_POIS[1] | RES_DARK[1]
desc:The Ring of Sapphire, made of gold with a brilliant blue gem that shines 
desc:like stars.  It glitters untouchable despite all that Morgoth ever wrought.
desc:  Vilya is one of the three Rings of Power created by Celebrimbor and 
desc:hidden by the Elves from Sauron.

name:'The One Ring'
base-object:ring:Ring of Power
graphics:=:y
info:100:2:5000000
alloc:1:100 to 127
power:0:0d0:15:15:0
# F: DRAIN_MANA | DRAIN_HP | 
flags:AGGRAVATE | DRAIN_EXP | SEE_INVIS | REGEN | TELEPATHY | STICKY
flags:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS
values:STR[5] | INT[5] | WIS[5] | DEX[5] | CON[5] | SPEED[5]
values:RES_FIRE[3] | RES_COLD[3] | RES_ELEC[3] | RES_ACID[3] | RES_DARK[1]
values:RES_DISEN[1] | RES_POIS[1] | RES_NETHER[1]
act:BIZARRE
time:200+9d50
desc:"One Ring to rule them all, One Ring to find them, One Ring to bring 
desc:them all and in the darkness bind them."  Made of massive gold, and 
desc:inscribed with hidden runes in the foul speech of Mordor, Isildur's Bane 
desc:possesses powers so great that it inevitably twists and masters any mortal 
desc:being who wears it.


### Amulets ###

### Dragon Scale Mails ###
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Old August 1, 2018, 17:50   #45
wobbly
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Well half of the above is not done because working out why you can't remove lucerne hammers... The only thing I can see is that it's the last of it's graphic. Also apparently Slay Undead is special cased in egos. Only certain hafted, everything else doesn't care.
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Old August 1, 2018, 18:19   #46
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We'll do the rest of that list later. Time to:

Code:
[Angband 4.1.3 Character Dump]

 Name   Strider      Age             18          Self  RB  CB  EB   Best
 Race   Human        Height        5'5"   STR:     17  +0  +0  +0     17
 Class  Rogue        Weight    9st 13lb   INT:     14  +0  +1  +0     15
 Title  Vagabond     Turns used:          WIS:     10  +0  -3  +0      7
 HP     14/14        Game             1   DEX:     17  +0  +3  +0  18/20
 SP     0/0          Standard         0   CON:     10  +0  -1  +0      9
                     Resting          0

 Level                  1    Armor        [8,+3]    Saving Throw     30%
 Cur Exp                0                           Stealth         Fair
 Max Exp                0    Melee        3d6,+2    Disarm - phys.   51%
 Adv Exp               10    To-hit        21,+4    Disarm - magic   49%
                             Blows      1.1/turn    Magic Devices     35
 Gold                   0                           Searching        21%
 Burden           35.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -78.9 lb    To-hit        23,+4    Speed         Normal
 Max Depth           Town    Shots        1/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a very
 dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Zoohandler (3d6) (+0,+0) {{9 lbs}}
     An inheritance from your family
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 14.8.
     
b) a Short Bow (x2) (+0,+0)
     An inheritance from your family
     
f) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) 3 Rations of Food
c) 7 Potions of Cure Light Wounds {@q1}
d) 2 Scrolls of Phase Door {@r4}




  [Character Quiver]

0) 18 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old August 1, 2018, 18:21   #47
Derakon
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A zoohandler? What is this, a sword for ants?
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Old August 1, 2018, 19:05   #48
wobbly
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I've just always read it that way & yes it's for handling a zoo. About 10 minutes & I get messed up hardcore by a yeek. I haven't decided where Boldor is going yet, so he wasn't particularly meant to be there, but oh well.

Code:
 
[Angband 4.1.3 Character Dump]

 Name   Strider      Age             18          Self  RB  CB  EB   Best
 Race   Human        Height        5'5"   STR:     17  +0  +0  +0     17
 Class  Rogue        Weight    9st 13lb   INT:     14  +0  +1  +0     15
 Title  Cutpurse     Turns used:          WIS:     10  +0  -3  +0      7
 HP     -3/72        Game         15678   DEX:     17  +0  +3  +0  18/20
 SP     0/6          Standard      2280   CON:     10  +0  -1  +0      9
                     Resting         23

 Level                 10    Armor      [11,+12]    Saving Throw     39%
 Cur Exp              436                           Stealth         Fair
 Max Exp              436    Melee        3d6,+2    Disarm - phys.   67%
 Adv Exp              500    To-hit        33,+4    Disarm - magic   65%
                             Blows      1.1/turn    Magic Devices     44
 Gold                 474                           Searching        36%
 Burden           75.5 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -38.4 lb    To-hit        32,+4    Speed         Normal
 Max Depth     550' (L11)    Shots        1/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a very
 dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> You have 3 Potions of Cure Light Wounds {@q1} (e).
> You have no more Scrolls of Phase Door {@r4} (f).
> The blue yeek hits you.
> Something slams against the door.
> The brown yeek hits you.
> The brown yeek misses you.
> The baby green dragon claws you.
> The baby green dragon bites you.
> You have 6 Arrows (1d4) (+0,+0) (0).
> The brown yeek hits you.
> You feel that there aren't many treasures here.
> You hear a sickening roar.
> You are hit by poison!
> You die.
> You hear a scream of agony!

Killed by a baby green dragon.

  [Character Equipment]

a) a Zoohandler (3d6) (+0,+0) {{9 lbs}}
     An inheritance from your family
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 14.8.
     
b) a Short Bow (x2) (+0,+0)
     An inheritance from your family
     
f) a Wooden Torch (2021 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [8,+2]
     Found lying on the floor at 250 feet (level 5)
     
k) a Set of Leather Gloves [1,+4]
     Found lying on the floor at 200 feet (level 4)
     
l) a Pair of Leather Boots of Slow Descent [2,+3]
     Found lying on the floor at 450 feet (level 9)
     
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Mushroom of Sustenance
d) 3 Rations of Food
e) 3 Potions of Cure Light Wounds {@q1}
f) 2 Scrolls of Detect Invisible
g) 2 Scrolls of Identify Rune
h) 8 Scrolls of Satisfy Hunger
i) 4 Scrolls of Blessing
j) a Wand of Slow Monster (3 charges)
k) a Wand of Clone Monster (7 charges)
l) a Wooden Torch (5000 turns)
     Found lying on the floor at 400 feet (level 8)
     
     Radius 1 light.
     
m) a Wicker Shield [2,-2]
     Found lying on the floor at 350 feet (level 7)
     
n) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 400 feet (level 8)
     
     Cannot be harmed by fire.
     




  [Character Quiver]

0) 6 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.
     
1) 20 Rounded Pebbles (1d2) (+0,+0)
2) 18 Iron Shots (1d4) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       113     50'  Reached level 2
       227    100'  Reached level 3
       416    200'  Reached level 4
       714    250'  Killed Grip, Farmer Maggot's Dog
       768    250'  Reached level 5
       991    350'  Reached level 6
      1073    400'  Reached level 7
      1394    400'  Reached level 8
      1625    400'  Reached level 9
      2154    500'  Reached level 10


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old August 2, 2018, 04:06   #49
wobbly
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Ok lucern hammer will vanish if I give the trident it's symbol. So 1 more bit to find, though can ignore for now. Still haven't worked out how maggot's dogs connect to the code. Couldn't see it in Moan

Still looking for a good solution for minimizing stat gain. I'd rather not accelerate it. Maybe stat rings need to merge with something in the endgame

I might allow flames/acid/ice stats & move them to late game. Hmm I can sort of make every ring a "not-ego" I think?

Last edited by wobbly; August 2, 2018 at 04:20.
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Old August 2, 2018, 04:30   #50
wobbly
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I'm thinking I'll use 3 tiers of magestaff & allow an ego. The mage I want in a state to make the earlier game fun for the paladin (who possibly could do with a more tolkien name). So a magic missile at the start & a restore mana at the end. It needs to compete with whatever stat sticks survive the cut
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