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#1 |
Rookie
Join Date: Oct 2015
Posts: 14
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How to deal with the throne room and ascent (is grinding 950 a good idea?)
So, I've been to the throne room several times... and always died, either there or on the ascent. I started to feel I was missing something, so I decided to search for spoilers, or tips, or something.
I didn't actually find spoilers, but I found this site, and the ladder, and I noticed that almost all winners have turncount ~30000. When I get to the throne room I pretty much always have turncount ~20000 (or less). I am not "diving" or "speedrunning", I'm just... well, playing naturally, I guess, just without grinding. However, I usually explore 950 a couple times, because I heard that's the right thing to do (even though I would prefer not to). When 950 starts to feel too easy, I go downstairs. Examining the ladder, I see that most winners have a lot better equipment, and more XP too... So, the question - should I grind 950 if I want to win? I see that elliptic, for instance, gets to 950 in pretty much the same time (15000 - 20000 turns), and then he spends the rest of the time (turn clock) grinding and getting good things. I know who elliptic is (I played DCSS quite a lot), so, yeah, it seems I should do it too (if I want to maximize my chances of winning, that is). The only problem is that it's f....ng boring! See, initially clearing 950 is reasonably difficult. There are tough monsters and I have to be careful. But after the first time it feels easy. So I go down, and die to Morgoth (or die on the ascent). Here's my latest character. I usually play simple melee bashers, but this one is a stealthy archer. He's in the throne room (well, he actially died). If you were playing him, what would you do? I went to the throne room because I had very easy time on 950... with 30 stealth there was no challenge, and it would be boring to spend more time there. Code:
[Sil 1.2.1 Character Dump] Name Galen Age 1,095 Str 4 = 3 +1 Sex Male Height 6'10 Dex 6 = 4 +2 Race Noldor Weight 160 Con 4 House Feanor Gra 3 Game Turn 19,039 Melee (+18,2d7) Melee 18 = 10 +6 +1 +1 Exp Pool 6,588 Bows (+23,1d11) Archery 23 = 16 +6 +1 Total Exp 62,988 Armor [+16,4-9] Evasion 16 = 10 +6 Burden 105.6 Stealth 30 = 18 +6 +6 Max Burden 207.3 Health 41:41 Perception 20 = 12 +3 +5 Depth 1000' Voice 34:34 Will 6 = 3 +3 Min Depth 1000' Smithing 6 = 2 +3 +1 Light Radius 2 Song 3 = 0 +3 You are the only child of an archer from the house of Feanor. You have light grey eyes, straight black hair, and a fair complexion. [Equipment] a) a Mithril Longsword of Final Rest (+1,2d5) [+1] 2.0 lb It slays undead. It grants you freedom of movement. It cannot be harmed by the elements. b) a Dragon-horn Bow of Nargothrond (+0,1d9) 2.0 lb It slays dragons and raukar. It can shoot arrows 16 squares (with your current strength). c) a Beryl Ring of Perception <+3> It improves your perception by 3. d) a Jet Ring of Strength <+1> It increases your strength by 1. It sustains your strength. e) a Coral Amulet of Preservation It sustains your constitution and grace. It reduces your need for food. It cannot be harmed by the elements. f) a Brass Lantern (with 6822 turns of light) g) Leather Armour [-1,1d5] h) a Cloak of Stealth [+1] <+3> It improves your stealth by 3. i) (nothing) j) The Helm of Curufin [-1,1d2] <+2> It improves your stealth and perception by 2. It provides resistance to confusion. It makes you encounter more dangerous creatures (even when not worn). It cannot be harmed by the elements. It grants you the ability: Listen. k) a Set of Mithril Gauntlets [+0,1d1] It cannot be harmed by the elements. l) a Pair of Boots of Softest Tread [+0,1d1] <+2> It improves your stealth by 2. m) 94 Arrows They can be shot 16 squares (with your current strength and bow). n) 13 Arrows (+3) They can be shot 16 squares (with your current strength and bow). [Inventory] a) 6 Black Herbs of Rage b) a Yellow Herb of Healing c) 3 Fragments of Lembas d) 6 Flasks of oil e) 3 Clear Potions of Miruvor f) 5 Azure Potions of Clarity g) 6 Violet Potions of Healing h) 4 Sparkling Blue Potions of Voice i) 2 Dark Potions of True Sight j) 5 Milky White Potions of Slow Poison k) 5 Dark Blue Potions of Quickness l) 5 Dark Green Potions of Elemental Resistance m) 3 Copper Speckled Potions of Dexterity n) 4 Yellow Potions of Constitution o) 2 Golden Potions of Grace p) a Silver Staff of Sanctity (2 charges) q) a Gnarled Staff of Understanding (used 2 times) r) a Runed Staff of Recharging s) a Topaz Ring of Evasion [+2] t) a Mattock of Belegost (-5,5d2) <+3> 16.0 lb It improves your tunneling by 3. It requires both hands to wield it properly. u) 94 Arrows (Poisoned) They are branded with venom. They can be shot 16 squares (with your current strength and bow). v) 11 Arrows They can be shot 16 squares (with your current strength and bow). [Notes] Galen of the Noldor Entered Angband on 23 Oct 2015 Turn Depth Note 625 100 ft (Weaponsmith) 635 100 ft Made a Longsword (+0,2d5) [+1] 3.0 lb 645 100 ft Made a Longbow (+0,2d5) 3.0 lb 655 100 ft Made 24 Arrows 2.4 lb 659 100 ft (Flaming Arrows) 1,168 150 ft Encountered Gorgol, the Butcher 1,223 150 ft Slew Gorgol, the Butcher 4,304 350 ft (Keen Senses) 4,411 350 ft Found The Helm of Curufin 4,730 350 ft Fell through a false floor 5,286 350 ft Made a Mattock (-5,5d2) <+2> 11.0 lb 5,296 350 ft Made 24 Arrows 2.4 lb 5,306 350 ft Made 24 Arrows 2.4 lb 6,833 500 ft Encountered Ulfang the Black 7,464 550 ft Encountered Gilim, the Giant of Eruman 7,466 550 ft (Focused attack) 7,471 550 ft (Precision) 7,473 550 ft Slew Gilim, the Giant of Eruman 7,703 550 ft Encountered Orcobal, Champion of the Orcs 7,805 550 ft Slew Orcobal, Champion of the Orcs 7,950 550 ft Encountered Othrod, the Orc Lord 8,518 550 ft (Dexterity) 9,309 550 ft Made 24 Arrows 2.4 lb 9,319 550 ft Made 24 Arrows 2.4 lb 9,329 550 ft Made 24 Arrows 2.4 lb 9,647 600 ft (Dexterity) 10,563 650 ft Encountered Duruin, Least of the Balrogs 11,470 650 ft (Concentration) 11,540 600 ft Encountered Uldor, the Accursed 12,351 700 ft Encountered Umuiyan, the Doorkeeper 12,984 750 ft Encountered Tevildo, Prince of Cats 12,995 750 ft Encountered Oikeroi, Guard of Tevildo 13,000 750 ft Slew Tevildo, Prince of Cats 13,592 700 ft Slew Umuiyan, the Doorkeeper 14,299 850 ft Encountered Dagorhir, the Elfbane 14,658 850 ft (Disguise) 14,857 900 ft Encountered Vallach, Balrog of Sudden Flame 18,021 950 ft Encountered Thuringwethil, the Vampire Messenger 18,046 950 ft Slew Thuringwethil, the Vampire Messenger 18,057 950 ft Found The Bat-Fell of Thuringwethil 18,476 1,000 ft Entered Morgoth's throne room 18,551 1,000 ft Encountered Ancalagon the Black 18,551 1,000 ft Encountered Morgoth, Lord of Darkness 18,656 1,000 ft Encountered Gothmog, High Captain of Balrogs 18,845 1,000 ft Encountered Ungoliant, the Gloomweaver |
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#2 |
Swordsman
Join Date: Oct 2013
Posts: 299
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The throneroom in general and V in particular represents a rather dramatic climb in difficulty from 950'; and judging from your chardump you didn't prebuff at all which is tantamount to suicide in this fight. The classic way of getting the silmaril is to fully buff all stats with potions and a herb of rage, dump a few thousand experience points getting a reasonably strong song of slaying and get to work on the assorted chaff monsters. Morgoth himself has a +20 attack, more armour you can shake a pointy stick at and hits like a truck when he connects. Looking at your build, your combat stats are on the low side; popular knowledge stipulates that you should aim to have at least one point in your attack skill of choice and evasion per dungeon level if you intend to do any fighting.
If you choose to go for it, you'll be surrounded and V creates pits attacking, so be sure to keep the buffs going in order not to let your hit point buffert slip as he'll likely land some hits regardless of your evasion. Once you've hit him a few times, the throne will come off. Stand on top of it, break a Sil off using the prompted command (v i think?) and git. Unless you have a sharp weapon and a minimum of 40 evasion I wouldn't bother trying to kill him; he has a ton of hitpoints, regenerates quicker than most builds can wound him and can easily twoshot a character running out of con buffs. Alternatively, you can look for a secret door in the leftmost part of the vault from the stairs (past the easterling spy room). This opens a passage that eventually leads behind V and puts you in a pretty good position to either snipe him or put hi to sleep through wands/songs. Debo has videos of a fair few characters killing him on his youtube channel, although do beware that he was buffed (again) in 1.2.1. And yes, scumming until the time limit is probably your best bet until you have a very good idea of what to expect in the throneroom. Last edited by Infinitum; October 26, 2015 at 21:21. |
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#3 | ||||
Rookie
Join Date: Oct 2015
Posts: 14
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Thank you. But
Quote:
Should I have tried to clear at least some of the throne room first? How does this 'Morgoth's judgement' thing work? My previous character arrived in the throne room, I pressed 5 a couple of times (just to see what would happen) and the trolls attacked me. Shouldn't they wait before I get to Morgoth? Quote:
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Should I make an effort to assemble some 'ascention kit'? For example, a stack of potions of quickness and some staffs of revelations/foes? Quote:
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#4 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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How did you die? I dunno about your melee characters, but this one seems like it would have a difficult time getting cutting a silmaril from the crown without V pancaking you.
Your will is quite low, so if you decided to shoot it off him and then use buffs+heavy weapon to cut it out, I'm guessing his songs of slowing + piercing would have made things hard. On the other hand you don't have song of lorien or staves of slumber (+ high enough will) to take the silmaril stealthfully. This character would have had a horrific time on the ascent anyways. If you post some of your melee characters, maybe we can comment on those as well.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#5 | ||
Rookie
Join Date: Oct 2015
Posts: 14
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#6 |
Knight
Join Date: Jan 2013
Posts: 710
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30 stealth is more than enough for the ascent. (You still would want vanish.) In your case I would have repeated 950 at least once to get a few strength potions and a suitable weapon (either sharp or large greatsword/axe to combine with song) to be confident to get the Sil, when you have the chance to do so, otherwise buffed will significantly, and then just tried to run with a single Sil.
With a hunter (stealthy archer) I would in an earlier version have tried to slowly kill Morgoths support and then go for him fully buffed with rapid fire on a maximised distance to fully leverage concentration (with song of sharpness + flaming sharp arrows / flaming poison arrows). You would want vanish to do so, but even then it is harder than it used to be. I probably would now play out hunters with Song of Lorien or channeling + staff of slumber in the throne room. It is viable to combine archery with intimidation (good way to isolate Morgoth in the throne room - http://angband.oook.cz/screen-show.php?id=2373) or Song of Slaying (like brawlers do) or just to have ridiculously high archery skill and good judgment (http://angband.oook.cz/ladder-show.php?id=13761). |
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#7 | ||
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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However, you do have quite a bit of strength -- adding a !strength to that and switching to a big weapon probably could have got you the sil. Quote:
I think the songs have generally made the ascent even worse than it used to be, and it was IMO already the worst part of the game by far. (With the exception of the surface level, which is great fun.)
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,602
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He's got listen from the helm & 20 perception. The ascent is usually pretty easy with listen. You just avoid Morgoth.
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#9 |
Rookie
Join Date: Oct 2015
Posts: 14
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Hmmm. Gave it another shot. I ended up in a pit (created by Morgy's earthquake), surrounded by monsters. So how should I deal with earthquakes. How does 'earthquake' work? Should I fight on the upstairs? I suspect pits cannot be created there.
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#10 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
Strong freedom effects (song or staff) removes pits and rubble, climbing out of the pit is another option. Killing most escort before or while going for Morgoth in melee helps (rage) - at least you get out of the pit. |
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