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#31 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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I meant smarter deeper than shallower, not than currently. I agree that the player has to be able to kill a lot of monsters, and most encounters need to be relatively straightforward. My idea, though, is that skillful play might enable you to survive a bit deeper than unskillful play, and that the price you pay for that increased depth is having to be more careful and focused.
Note here that I'm not actually a very skillful player...
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#32 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,074
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for randarts, you could try having a pool of powers. out of this pool, a set percentage is represented in every set.
so, let's say, that you have 70% of the pool. this means 70% of games will have ONE item which activates for MBan. 70% will have one glaive of pain dice, one +15 speed item, and so on.
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"i can take this dracolich" |
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#33 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Just a point on whether better items are more common earlier.
When I rebalanced items in 3.x (I'm not sure which one and I don't feel like checking), I explicitly balanced against 3.0.6. The idea being that specific items should show up, on average, just as common or rare as in 3.0.6. There were a couple differences though. In 3.0.6 actually IDing each item was a boring chore, in 3.x it was easier (because sticky curses were gone) and in 4.1 it's trivial. Another big difference was scaling ego items. It used to be that you had a level dependent roll to determine if the drop was an ego item, and if it was another roll, independent of level, determined what kind of item it was. So the ratios of slay orc/westernesse on level 1 were the same as on level 99. In 3.0.6 you were much more likely to find a defender/holy avenger/westernesse weapon on DL 1 than you are now (you still can find it, but it's rare). edit: one other change I remembered implementing. Slightly reducing the quality of drops from the floor and vaults and compensating that by increasing the drops from uniques. There were some other changes, but those were the biggest ones. I still have stats data from 3.0.6 and various 3.x, so I could compare with current values. Last time I tried to run stats I got a bunch of game crashes, but I haven't tried in a while. Maybe it's worth it to see if I can get stats running on current master and see where we stand as far as item frequency. I'll have a bit of time today to poke around I think. Last edited by fizzix; April 22, 2018 at 15:13. |
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#34 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#35 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#36 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#37 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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#38 |
Knight
Join Date: Dec 2008
Posts: 638
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As long as you can buy one ?WoR for the next return, just start taking stairs back down. That's always seemed more enjoyable to me than farming 50' or 100' just to buy a scroll to recall back to 500' or wherever you made it to on your first dive.
I agree it stinks when you accidentally spend too much to afford even one. |
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#39 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,115
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#40 |
Knight
Join Date: Sep 2013
Posts: 527
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Last time I tested it you could add items to your starting kit in the edit files and it would automatically take the value off your starting kit. If you are someone that automatically buys a WoR but might forget, just add it to the edit file.
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