![]() |
#51 | ||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 47
Posts: 872
![]() |
Quote:
Quote:
There are a number of reasons for differing wall types: 1. These help theme particular dungeon levels. 2. The walls can be searched and interacted with in a variety of different ways. 3. They help you find potential locations to search for secret doors. 4. They help clue you in on the most powerful monster on the level. 5. They have corresponding graphical tiles. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
||
![]() |
![]() |
![]() |
#52 |
Rookie
Join Date: Jun 2009
Posts: 15
![]() |
Hey there!
favourite variant is mangband as it's multiplayer, persistent and nice people play it. Greatest change is the "fake" realtime mode. |
![]() |
![]() |
![]() |
#53 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
Quote:
The BIG problem: Blank spaces/unexplored areas appear as x's rather than nothing. This is apparent in all the attached pictures. The other problem: The ASCII towns are acceptable (top/right) save for the whole screen being filled with x's. The DVG town buildings are made mostly of #'s for some reason. But in the dungeon, the walls don't show up as #'s. Well, some do, but many (on some levels a lot, in some areas nearly all) are various numbers 0-9, and other symbols as well, which make ID'ing a wall as a wall a bigger chore than is should be. This is worse when trying to use DVG graphics, as the small characters on the large tiles all pretty much look the same leading one to often mistake unexplored areas as walls, or walls as something else. As you can see, it's not at all apparent, without closer inspection, that our hero (top/center) is nearly surrounded by walls. The ) for wall symbol is a particularly bad choice (top/left), esp when combined with the 3, the 1, the %, the *, and then throw a few items on the floor or a few monsters in the room and you would really have a mess. Having a consistent/unique color for all wall tiles would be a good place to start. Normally, me being me, I'd just take the DVG and fix it as I go. Once most of the terrains are functioning somewhat, it would probably be much better. But like I said earlier, the nearly 1000 different terrain types scared me off. EDIT: Forgive the multiple edits, this accidently posted before I was done with it.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. Last edited by buzzkill; June 29, 2009 at 15:42. |
|
![]() |
![]() |
![]() |
#54 | ||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 47
Posts: 872
![]() |
Quote:
Quote:
I hope this helps. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
||
![]() |
![]() |
![]() |
#55 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
![]() |
Yes, c&p works, and it helps. But when the number gets into the 1000's, you might want to try writing a (perl) script. Or you might want to add more support in the graphics editor.
EDIT: in fact, that sounds like a fun project... Mini-RDBs are so much fun. Hmmm. |
![]() |
![]() |
![]() |
#56 |
Rookie
Join Date: Aug 2009
Location: California, USA
Age: 44
Posts: 3
![]() |
So far I've been enjoying FAangband the most. Tried ToME, couldn't get too much into it. Vanilla is fun, but sometimes feels like it needs a little spice.
-JimmyMike |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Favourite / hated classes? | Seany C | Vanilla | 26 | November 4, 2009 09:15 |
Variant writing.. quickstart guide? Also, Hengband variant suggestions? | dzhang | Variants | 34 | April 1, 2009 00:45 |
*band variant Feature Suggestion Poll/Feedback thread | PaulBlay | Variants | 0 | February 28, 2009 10:24 |
Favourite variants? Hated ones? | Daven_26d1 | Variants | 34 | November 23, 2007 05:58 |
How do you like killing monsters in Angband / your favourite variant? | andrewdoull | Variants | 16 | October 25, 2007 23:34 |