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#91 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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#92 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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So you would like level sensing ti be a full disturb rather than a minor disturb. It is easy to fix
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#93 |
Knight
Join Date: Nov 2008
Posts: 870
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Some people would like feeling changes to be less disturbing than they currently are, rather than more disturbing. That could potentially be an advantage, since it means I'll look into the disturbingness of feeling changes at some point and can try to find a way to make everyone happy.
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#94 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
As to Feelings in general, is there a listing with approximate meanings? Or is it just supposed to be vague messages for vague feelings? -You like the look of this level -You don't like the look of this level -You feel dinner last night isn't sitting well with you ![]() |
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#95 |
Knight
Join Date: Nov 2008
Posts: 870
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I think what I'll do is always disturb if the feeling changes from not special to special or vice versa, never disturb on any other feeling changes, and add a new command that allows easy travel resumption so if someone's disturbed by an uninteresting feeling change mid-travel they can at least keep going without more than a minor inconvenience.
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#96 | |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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Quote:
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#97 | ||
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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Quote:
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Code:
if (!preserve_mode && object_is_artifact(o_ptr)) return 1; Code:
/* Experimental Hack: Monster Boss is "Special" */ if (race_ptr->boss_r_idx == m_ptr->r_idx) return 1; That's Vanillas system. I've never seen it in a variant. |
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#98 |
Knight
Join Date: Nov 2008
Posts: 870
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No one thinks disjointed rooms are good. It's just that corridor generation is not so much a high-hanging fruit as a high-hanging nest of wasps, and no maintainer really wants to disturb it.
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#99 |
Knight
Join Date: Nov 2008
Posts: 870
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All wilderness is dangerous to low-level characters. I've lost more than one character trying to enter Orc Cave (the other level 15 dungeon); a low-HP character can be all too easily one-shotted by a dragon or a cyclops.
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#100 |
Rookie
Join Date: Oct 2018
Posts: 7
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Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?
It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly. |
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