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#141 | |
Knight
Join Date: Nov 2008
Posts: 870
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Quote:
So there's only two things the game can do: either wipe the origins, or use the older ring's origin for both items and note that it may not be accurate. (Both of these solutions are actually used by the game; which one's picked depends on the settings. If show_discovery is on the game will try to preserve some kind of origin, even if it isn't trustworthy.) The third thing it could do would be to not stack items with different origins... but that would drive people mad very quickly.
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#142 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
It does mean getting the +1 so early is rather pointless as I doubt anyone at L10 could even potentially utilize the +1. It would make more sense as a mid or end game bonus. |
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#143 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
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#144 |
Scout
Join Date: Jul 2016
Posts: 46
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Yo Sideways. First a personal "thank you" from me for taking a look at stunning, which, if still broken in the next release, will be less hilariously so.
I can't play right now, but I can code dive to my heart's content. I noticed some funny behavior in how the game classifies mutations. Parentheses are what I would change the values to: eat_rock_spell avg (good) alchemy avg (good) shriek good (avg) earthquake good (avg) trunk bad (good) chaos_deity great (avg) fat_mut avg (bad) extra_eyes avg (good) wings avg (good) fearless avg (good) |
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#145 |
Knight
Join Date: Nov 2008
Posts: 870
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Thanks for the suggestions, I'll implement some of them at least.
Do you feel stunning is universally overpowered (or at least overpowered on something other than golems)? I only rebalanced it on golems, I looked into it on armageddon weapons but felt it wasn't too bad there. I don't think it's as bad on anything else (even breath-realm gold dragons) as it was on golems, but I certainly might have missed something.
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#146 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,208
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I'm more inclined to leave the chaos_deity as great. Because depending on deity, you can get big boosts in the early game to make it instant-fun
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#147 | |
Scout
Join Date: Jul 2016
Posts: 46
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Quote:
What I said about armageddon weapons was a hunch. I overlooked them, honestly, but knowing what I know about golem stunning now (at one blow/rnd), I think any attack with the same mechanics, even one that doesn't deal damage, is suspect. |
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#148 |
Scout
Join Date: Jul 2016
Posts: 46
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#149 |
Knight
Join Date: Nov 2008
Posts: 870
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Yeah, I'm leaving chaos_deity as great, though it isn't universally great. I'm also leaving fat_mut as average, it wasn't long ago that I looked at the mutations on a character of bostock's and thought "it's pretty weird the fat mutation's actually good" (though bostock felt it was bad). It depends on the situation and the character's needs, I suppose, whether the fat mut is bad or good.
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#150 |
Swordsman
Join Date: Feb 2009
Posts: 389
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The trunk mutation really doesn't feel all that worthy of being 'good' to me.
True, it is an extra attack, and early on it does decent damage. However, it barely seems to grow in damage and rapidly become insignificant due to its low dice and single blow. A simple unenchanted longsword surpasses it almost immediately. Not seen it at high level as I've only seen it on beastmen and it is cured usually well before clvl20 |
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