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#71 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
So, the artifact may have been there and just isolated. I am by no means a 'Coder' but I remember way back in Frog-Knows there was a discussion about sufficient Out Of Depth monsters generating a Special feeling. I have NO idea if that is the case or ever was. Personally, I have lost track of what the level feelings mean. Really surprised me the first time I saw a 'yellow' or a 'red' feeling. At one point there were two feelings, Treasure and Monsters, no idea anymore of what they mean beyond 'Boring' meaning get the hell off the level, and 'Special' look at everything. |
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#72 |
Knight
Join Date: Nov 2008
Posts: 870
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It also sometimes happens that there's some unidentified object that doesn't show on the wanted list because different rules apply to it, so it's hard to spot unless you know exactly what you're looking for. Usually it's a lamp artifact, I go through the entire level with Detection and don't find anything new and then the art turns out to be a lamp I walked over long ago and forgot to identify.
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#73 |
Swordsman
Join Date: Feb 2009
Posts: 389
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Odd thought...
Anti-magic, magic mushrooms, shut down innate skills/spells, when you try and use them the message is 'your magic is blocked.' Should attacks in those skill sets benefit from magic bonus damage from items of Wizardry etc? |
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#74 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
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#75 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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Wrsithform lets you pass through walls, where you take a little damage every turn, but are immune to spells. It is very powerful.
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#76 | |
Knight
Join Date: Nov 2008
Posts: 870
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Quote:
I think all harps are unenchantable, precisely because they cannot be enchanted. It's so no one wastes time or scrolls trying to enchant harps ![]()
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#77 |
Swordsman
Join Date: Feb 2009
Posts: 389
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Speaking of enchantable, Should Gloves/Gauntlets ATK/DMG be enchantable?
If not by scroll/spell, maybe a merchant or new scroll type? |
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#78 |
Knight
Join Date: Nov 2008
Posts: 870
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That's an interesting idea, but one that sounds like it would seriously disrupt game balance. If gloves with weaker bonuses could be enchanted to be as strong as gloves with better bonuses, they'd no longer be weaker; and if all gloves could be enchanted equally without changing their relative strengths, that would just be a lot of extra melee damage.
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#79 | |
Knight
Join Date: Nov 2008
Posts: 870
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Quote:
http://angband.oook.cz/ladder-show.php?id=21451, for example, dual-wielded successfully for a long time without genji gloves or dual-wielding abilities. Towards the end it was probably a mistake to keep dual-wielding; as wobbly correctly notes in the comments, single-wielding would have been better. But for much of the game it made sense (despite probably being bad from a pure damage point of view) because it allowed him to wield two statsticks simultaneously.
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#80 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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Samurai has hidden bonuses for katanas and wakashis. I suspect 2-handed weapons being best damage is by design. However dual-wield is good if you find 2 great light weapons before a 2-hander. Sting and another artifact short sword can be strong but mostly dual-wield is worse outside the dual-wield classes. Even when it's good getting the skill on-line can take longer then finding a more appropriate weapon.
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