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Old November 10, 2020, 22:04   #41
Sphara
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Originally Posted by DavidMedley View Post
The biggest and most basic question is: do they seem over or under powered compared to other classes?
The endgame is extremely potent and you don't even need to gamble with Bloodlust. It does insane damage but I'm personally uncomfortable with it. Mace of Disruption in Werewolf Form had higher dmg against Morgoth, than many of my warriors have ever had.

Early game and especially midgame are really, really tough. You wake everything up. You're really not that strong against fast enemies. Good spells come usable pretty late and MP is low for a long time. You don't have much room miscasting Maim for many times, before your MP hits zero.

I think it fits pretty goddamn well with the other classes. For me, it had easier endgame than paladin, necromancer or even warrior.
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Old November 11, 2020, 15:18   #42
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I am starting to wonder just how good Bloodlust would have to be to offset losing control. Could move it earlier where it wouldn't matter much if it killed you, or make it so you can't lose control two turns in a row.
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Old November 11, 2020, 18:10   #43
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It's just a personal preference. Bloodlust is good enough to encourage taking some risks. I think wobbly already mentioned that he cleaned everything with it. I sure as hell killed several tough enemies with it.

But I try not to take risks against Morgoth if they involve hallucination or slowing the way I cannot cure them.

EDIT: Just wanted to add that there is nothing wrong if game gives you a chance of supermassive damage with a little bit of gamble. To me, Bloodlust works fine among the other blackguard mechanics.

Last edited by Sphara; November 11, 2020 at 18:21.
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Old November 11, 2020, 18:34   #44
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I had Thorin's shield, so rchaos & no hallucination. Before that I had a blade of chaos, HA maybe? or *slay evil? They certainly perform quite well with a decent ego blade of chaos.
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Old November 11, 2020, 21:04   #45
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I perfectly understand DM's passion of balancing blackguard with other classes.
If Bloodlust penalties were removed, it would break the game. Concentrate on other stuff, I'd say.
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Old November 11, 2020, 23:12   #46
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I am starting to wonder just how good Bloodlust would have to be to offset losing control. Could move it earlier where it wouldn't matter much if it killed you, or make it so you can't lose control two turns in a row.
I think if everyone always wanted to use it it would be too good, and it's probably pretty much ideal as is.
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Old November 12, 2020, 15:52   #47
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I definitely don't want to remove all the penalties and I don't want everyone to always want to use it. But it's so fun and flavorful and thematically appropriate that I want to make sure it's useful for players who are trying to survive and win.

New thought: what if BG occasionally went into Bloodlust unintentionally? Maybe starting at CL10, every time you get hit or kill something there's a small chance to enter the state?
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Old November 15, 2020, 16:17   #48
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I earned "best loser" status!
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