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Old May 28, 2015, 10:38   #1
quarague
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glyph of warding makes items disappear?

So my priest build a summoning corridor, cast glyph of warding in it and then tried to drop some staves before fighting a charge drainer.
messages:
You drop 5 Staves of Speed (22 charges)
The Staves of Speed disappear.
mmh, what? where did they go?
Do items just disappear when dropped on a glyph of warding? If so there should be a warning in the spell description. Or is there something else I'm missing?
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Old May 28, 2015, 10:45   #2
Timo Pietilš
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Quote:
Originally Posted by quarague View Post
So my priest build a summoning corridor, cast glyph of warding in it and then tried to drop some staves before fighting a charge drainer.
messages:
You drop 5 Staves of Speed (22 charges)
The Staves of Speed disappear.
mmh, what? where did they go?
Do items just disappear when dropped on a glyph of warding? If so there should be a warning in the spell description. Or is there something else I'm missing?
It should not disappear if there were space closeby in LoS, but it wont go around corner either, so if both blocks of the antisummoning corridor had runes they had nowhere to go.

So if there were free space, it is a bug. If not it isn't.
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Old May 28, 2015, 11:51   #3
quarague
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Well, looks like that is exactly what happened. I think this happens pretty much exclusively in selfmade summoning corridors and to me it feels like a 'gotcha mechanic' where the unknowing player is punished with no way of knowing beforehand.
Can we change the flavor text for glyph of warding so that it specifies that no items can lie on a glyph of warding?
If item drops by the player would disappear, a warning message instead of item disappearance would be nice too. I don't think a monster drop can ever cause this effect, because the spot where the monster stands is always permissible for items, so all items can just drop right there.
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Old May 28, 2015, 12:02   #4
Timo Pietilš
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Originally Posted by quarague View Post
If item drops by the player would disappear, a warning message instead of item disappearance would be nice too.
I vote for this. I would be nice if glyph and traps would not prevent items entering that block. OTOH sometimes it works like a warning that "there is something invisible there" when items dropping don't get there.
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Old May 28, 2015, 20:20   #5
Zireael
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A warning message would indeed be nice.
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Old May 28, 2015, 20:23   #6
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It's also possible to fill up the stack of items on the floor; each stack has a maximum capacity. If every eligible tile has a full stack then items will disappear.
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Old May 29, 2015, 08:43   #7
Timo Pietilš
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Originally Posted by Derakon View Post
It's also possible to fill up the stack of items on the floor; each stack has a maximum capacity. If every eligible tile has a full stack then items will disappear.
That's quite a big stack though. Don't remember seeing items disappear for that in ages.
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Old May 29, 2015, 11:15   #8
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Originally Posted by Derakon View Post
It's also possible to fill up the stack of items on the floor; each stack has a maximum capacity. If every eligible tile has a full stack then items will disappear.
I think this is just a relic of long bygone versions. The stack size on each floor tile used to be 1, so that item loss was quite common. Nowadays stack size is so high that it is almost never reached in practice, but I don't really see a reason why any absolute limit on stack size is needed. Programmingwise this can be achieved by setting the max stack size to some very large finite number, which I think is pretty much the current situation.
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Old May 29, 2015, 12:13   #9
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I don't think a monster drop can ever cause this effect, because the spot where the monster stands is always permissible for items
Not if the monster is standing on a trap.
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Old May 29, 2015, 17:00   #10
Ingwe Ingweron
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Not if the monster is standing on a trap.
True. Sometimes, if monsters are in a sea of traps, and you're interested in what they might drop, you must wait until they are out of the sea or disarm traps in their vicinity so there is room for drops.
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