Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old November 22, 2014, 17:52   #1
chris
PosChengband Maintainer
 
Join Date: Jan 2008
Posts: 700
chris is on a distinguished road
[Announce] Poschengband 3.4.0 Released

I've begun to burn out a bit on the edit file stuff, so here is 3.4.0. What's changed?

* I've begun adding new wilderness encounters and incorporated a couple new ones generously contributed by Nivim. I've added copious (for me) documentation to the top of v_info.txt, and this should serve as the goto place to look for how to do stuff. I have quite a few more encounter ideas that are commented out and many of the new ones I added could use improvement. Feel free to offer changes and new encounters if you are feeling creative!

* Possessors have been rebalanced a bit. A few body types are more flavorful (e.g. archer forms get extra shots; mage forms get extra mana, faster mana regen and the eat magic power; sorcerer forms get the huge sorcerer mana boost with concomitant extreme encumbrance penalties).

* Monster AI has been tweaked. All unique monsters now employ variable AI strategies. Also, anti-summoning corridors are less effective.

As usual, source and a full diff are available, though github declines to actually diff v_info.txt, which is where the bulk of this release's changes occurred.
chris is offline   Reply With Quote
Old November 22, 2014, 20:29   #2
HugoTheGreat2011
Knight
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 34
Posts: 908
HugoTheGreat2011 is on a distinguished road
Game on! Time for me to get my Hugo-Possesor-mojo up again!
__________________
Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
HugoTheGreat2011 is offline   Reply With Quote
Old November 23, 2014, 13:00   #3
getter77
Adept
 
Join Date: Dec 2009
Location: GA, USA
Age: 32
Posts: 225
getter77 is on a distinguished road
Send a message via AIM to getter77 Send a message via MSN to getter77 Send a message via Yahoo to getter77
Great to see things picking up with some momentum on this fine project again!
getter77 is offline   Reply With Quote
Old November 23, 2014, 15:28   #4
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 288
Raajaton is on a distinguished road
Thanks Chris! I was actually just thinking that I wanted to start giving Possessor's a try. Now I'll try it in the new version!
Raajaton is offline   Reply With Quote
Old November 23, 2014, 18:22   #5
HugoTheGreat2011
Knight
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 34
Posts: 908
HugoTheGreat2011 is on a distinguished road
Possessors are still *A LOT* of fun, even with the recent melee nerfs.
__________________
Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
HugoTheGreat2011 is offline   Reply With Quote
Old December 3, 2014, 07:21   #6
Tilurian
Rookie
 
Join Date: Nov 2014
Posts: 20
Tilurian is on a distinguished road
How do I get a rune sword up and running?

On another thread chris wrote:

"You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."

But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?
Tilurian is offline   Reply With Quote
Old December 3, 2014, 09:14   #7
Arjen
Adept
 
Join Date: Dec 2010
Location: The Netherlands
Age: 32
Posts: 232
Arjen is on a distinguished road
Quote:
Originally Posted by Tilurian View Post
How do I get a rune sword up and running?

On another thread chris wrote:

"You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."

But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?
You need to add damage by having a high STR and/or equipment (=oDam, gloves of Slaying, ...) Don't equip a Runesword before you have an additional +50 damage.
Arjen is offline   Reply With Quote
Old December 3, 2014, 11:25   #8
Tilurian
Rookie
 
Join Date: Nov 2014
Posts: 20
Tilurian is on a distinguished road
If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?
Tilurian is offline   Reply With Quote
Old December 3, 2014, 11:39   #9
Arjen
Adept
 
Join Date: Dec 2010
Location: The Netherlands
Age: 32
Posts: 232
Arjen is on a distinguished road
Quote:
Originally Posted by Tilurian View Post
If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?
No class can remove a curse from a rune sword, so be prepared to get aggr at least. But I actually had a winner berserker with a rune sword.

*edit*
ofcourse you can remove it with a char who can read, you have scrolls of Mudanity. So yeah, only a berserker is unable to unequip it.
Arjen is offline   Reply With Quote
Old December 3, 2014, 12:06   #10
Tilurian
Rookie
 
Join Date: Nov 2014
Posts: 20
Tilurian is on a distinguished road
Thanks for answering my questions

Are empty bottles useful or are they just junk?
Tilurian is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] Poschengband 3.1.0 Released chris Variants 182 November 22, 2014 22:23
[Announce] Poschengband 3.3.0 Released chris Variants 322 November 21, 2014 22:17
[Announce] Poschengband 3.2.0 Released chris Variants 76 May 19, 2014 21:56
[Announce] Poschengband 3.0.0 Released chris Variants 189 March 25, 2014 11:00
[Announce] Poschengband 2.0.0 Released chris Variants 117 October 12, 2013 20:08


All times are GMT +1. The time now is 13:10.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.