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Old August 23, 2017, 02:21   #61
Fnord
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So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.
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Old August 23, 2017, 04:05   #62
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I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!

Btw, as for Skillmasters, Dagger-type weapons should be in a separate category than true Sword weapons similar to Weaponmasters. I will say that even if this will make Tonberry Skillmasters less fun in the future.
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Old August 23, 2017, 04:52   #63
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Quote:
Originally Posted by Fnord View Post
So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.
~?wands or ?~wands
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Old August 23, 2017, 04:55   #64
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Thanks - just figured this out myself.

More specifically e.g.:
~?unidentified rods
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Old August 23, 2017, 05:48   #65
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How about adding Shieldmastery for Skillmasters? Or is that too overpowered?
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Old August 23, 2017, 06:39   #66
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What's the deal with uploading html dumps from this version? Tried several times, so far nothing showed up.
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Old August 23, 2017, 13:28   #67
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Quote:
Originally Posted by HugoTheGreat2011 View Post
I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!
Poison has gotten more deadly, but I'd also point out that with the addition of the poison counter, you can see exactly how much curing is necessary, which is an advantage the player never had before
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Old August 23, 2017, 16:48   #68
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I'm not convinced poison is more deadly. I suspect once people change tactics any character with the str to carry a billion cure poison potions will be safer & low hps characters used to be one-shot by poison. How are they suddenly worse off? Mostly I'll need to play more to judge.
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Old August 23, 2017, 21:08   #69
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Well, i have some more questions:
1) What does ego "Blessed" mean in names of weapons? Is it harder to be cursed by monsters with this weapon equipped?
2) I play with class Ranger and in Virtues i am an enemy of Nature. Does it mean that spells from realm of Nature has any drawback from this status?
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Old August 23, 2017, 21:58   #70
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Good realm priests get penalties for using non-blessed sharp weapons apart from that its pretty much just what you see if you *id it.

As far as I'm aware being an enemy of nature is fine on a nature caster as long as your over all alignment is neutral (good or evil gives you penalties to your fail rate), but I've never checked the code. It's near impossible not to be an enemy of nature as hydras & hounds count as animals.
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