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Old January 31, 2019, 19:48   #91
tangar
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players report /bug

sometimes rings do not IDentify even if you know all the runes on it; and it would identify only after you drop it in the ground and pick up

// I also remeber having something like this
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Old January 31, 2019, 19:58   #92
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Flavored items don't ID themselves until you know the flavor. You have to ID by use. It's the case for consumables (scrolls, potions, wands..), but also rings an amulets. For scroll, you read. For potion, you quaff. For rings and amulets, you equip them. If they still don't ID, then they have an activation and you also need to activate them.
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Old January 31, 2019, 20:26   #93
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New PWMAngband 1.2.0 beta 4 released!

Few fixes and rebalancing issues.

List of changes:

- Revert AUTO_DUMP server option to automatically transfer death dumps to the client
- Kick out starving players only if their disturb_faint option is true
- Make players without birth_start_kit set start with an amount of gold at least equal to the value of the items they don't get
- Fix description when looking at a player and pressing 'r'
- Make Deep Nights only empty the lights of hostile players
- Give players starting food/light for free no matter if birth_start_kit is set or not

Client has been updated. Players must get the new client to play on beta 4 servers.

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old January 31, 2019, 21:27   #94
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Great Thank you!

New PWMAngband 1.2.0 beta 4 released! http://angband.online/new-pwmangband...ta-4-released/
Mapping and Phial of Undeath: http://angband.online/mapping-and-phial-of-undeath/

I'm too sleepy to implement all the stuff right now; I've updated server, but would look into starting equipment tomorrow.
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Old February 1, 2019, 12:43   #95
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/bug

1) some weapons and armour can not be put on sale till you would wear and take it off. Eg:
https://cdn.discordapp.com/attachmen...28/unknown.png

a) it's fully identified.
b) but you cant post it on sale.
c) if you would wear it at youself and take off - you could post it on sale


2) after a purchase gold dissapears. it do not appear on the floor (plenty of space)
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Old February 1, 2019, 12:54   #96
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/bug

we got:
Code:
# Option: allow people to drop true artifacts above their base depth.
ARTIFACT_DROP_SHALLOW = false
http://prntscr.com/mf6ytc

It's source:
Code:
name:'Evenstar'
base-object:amulet:Jewel
graphics:":d
info:40:3:25000
alloc:2:30 to 70
flags:HOLD_LIFE | SUST_CON | SUST_WIS | REGEN
values:WIS[2] | RES_DARK[1] | RES_COLD[1] | RES_NETHER[1]
act:RESTORE_LIFE
time:150
desc:A plain white jewel, given by Queen Arwen to Frodo Baggins before his
desc: return to the Shire.
player found this artifact @ -1450, but now he can not drop it, even @ -1750

Could it happen because I've recently changed 'phial of undeath' and some ID become messed up? But I didn't change anything in 'Evenstar'. Now 'udeath' is:

Code:
name:of Undeath
base-object:light:Phial
graphics:~:y
info:5:10:0
alloc:0:5 to 100
power:0:1d1:0:0:0
flags:NO_FUEL | ESP_UNDEAD | NO_ACTIVATION | FREE_ACT
values:LIGHT[3] | STR[-4] | INT[-4] | WIS[-4] | DEX[-4] | CON[-4] | SPEED[3]
curse:siren:100
curse:teleportation:100
desc:It appears like the Phial of Galadriel at first - but wait! It
desc: is a cursed phial created by an evil wizard to lure adventurers
desc: into wielding it unknowingly.
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Old February 1, 2019, 17:56   #97
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"some weapons and armour can not be put on sale till you would wear and take it off"

Not a bug. Wearable items aren't fully identified until you wear them. Intended.

"after a purchase gold dissapears. it do not appear on the floor (plenty of space) "

You mean from player shop? Oh crap, if that's the case, then something broke horribly. I need to check that.

"player found this artifact @ -1450, but now he can not drop it, even @ -1750 "
Evenstar is a level 40 artifact, you cannot drop it below 2000ft.
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Old February 1, 2019, 18:37   #98
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Quote:
Originally Posted by PowerWyrm View Post
"player found this artifact @ -1450, but now he can not drop it, even @ -1750 "
Evenstar is a level 40 artifact, you cannot drop it below 2000ft.
Damm it makes player to hold OOD artifact for long time.. and if it's heavy and not needed it could be a problem.

Is it possible to rework 'ARTIFACT_DROP_SHALLOW' and make depth at which this artifact was found - default one? So even 40 lvl art could be dropped earlier if it was found as OOD item at lower depth. If it's too much efforts (we have more critical issues) - np, I'll just turn this option off.
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Old February 1, 2019, 21:39   #99
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Mysterious girls and Farmer Maggot
http://angband.online/mysterious-gir...farmer-maggot/
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Old February 2, 2019, 10:13   #100
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/rfe

1) add possibility to move ctrl+w map (it's huge and you see only part of it.. to check other regions you need to move across the sector). TomeNET recently made new map interface

2) add admin char features:
- to have enlightment at level
- to be able to teleport to player (would be fun to have 'next' button - which allow to move from one play to another fast, to check cheating)
- to teleport all players to closes town (for server restart)
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