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Old February 5, 2019, 11:08   #111
PowerWyrm
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"So.. The question: could event items appear at BM? I'm making this bold format, cause last time it seems this quesion was lost among other and you missed it "

As I said, look what I did for the "Deed of Property". It's an item that people get at start and doesn't appear anywhere else in the game. To do that, simply remove the "alloc" line from scroll of satisfy hunger and set its value to zero. For example:

name:Satiation
graphics:?:w
type:scroll
properties:0:5:0
effect:SET_NOURISH
dice:$B
expr:B:FOOD_MAX:- 1

Ok about the console, it's quite hard to use

I tried and couldn't make it work, because the connection types (8202 and 8205) are obsolete. So for next version I'll add the type for PuTTY (65531). Now it works like this:

- download and launch PuTTY
- create a session with parameters: host name = localhost, port = 18346 (or whatever value you have set for TCP_PORT in mangband.cfg), connection type = Telnet
- if this works, a window will open with the text "Connected"
- enter the console password (value set for CONSOLE_PASSWORD in mangband.cfg)
- if the password is correct, you will see the text "Authenticated"
- press "help" to see a list of commands
- press "Enter" after each command to go back to the left of the window (it's not automatic)

There are few commands right now. The most used are "who" to list the players currently online, "whois" to get a detail of a player, "kick" to kick a player out of the game, "wrath" to kill cheaters and "shutdown" to shut the server down. The complete list of commands is in control.c.
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Old February 5, 2019, 13:12   #112
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YAY Cool! I've used putty a lot for webdesign stuff. Btw maybe such console connection could give possibility to get server status to the website ('who' command)..

Ok, I'll create event items to fix starting $ problem

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http://angband.online/maggot-death-sword-and-trees/
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Old February 5, 2019, 20:20   #113
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Time to plan: http://angband.online/time-to-plan/
Now we got trello – https://trello.com/b/CuFa9Xiz; fancy web-tool for planning Everyone are welcome to register there, participate in discussions and suggest new ideas!

/bug (?)

it seems that if mob very fast and attack you in melee - 'h' with 'fire-till-kill' doesn't work (tested with archer w/ bow) // auto-ret off, ^O inscribed on melee weap
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Old February 6, 2019, 09:58   #114
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Fire till kill only works until you get disturbed (it's a plain "repeat" command on spells and shooting -- so it is also limited to 99 times).
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Old February 6, 2019, 21:31   #115
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Maggot’s day! http://angband.online/maggot/

1)
Quote:
Originally Posted by PowerWyrm View Post
Fire till kill only works until you get disturbed
Is it possible to add resuming shooting after disturbance? like it's in TomeNET (I suppose they used not simple loop, but 'while' condition)

2) it seems items generation in & menu doesn't work. I wanted to generate Flask of Whiskey for testing with admin menu, but it didn't work:
& 4 2
then I push 'k' and enter the name: Flask of Whiskey
then 'Enter'. nothing happens
also when I push 'g' it ask about number and also do not generate anything

(in the end I've added whiskey to '1' shop and testing was alright *hic*)

3) /rfe
give unlimited ESP radius to admin char no matter if server got limited esp in .cfg

4) it seems there is imba (I'll even say 'cheat') race: ethereal dragon.. could pass walls. I suppose, that in compare to shapechanger who could also have passwall forms - this passwall could kill anything, not only ghosts (?)

please could you move this race customization to the gamedata so it would be possible to balance it at server side (now dragon takes stuff @ monster.txt; maybe there should be separate file with dragon race properties for proper rebalancing without ruining monsters)
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Last edited by tangar; February 7, 2019 at 08:51.
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Old February 7, 2019, 10:14   #116
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Item generation works fine, but it only works for items that can be allocated since it uses the allocation code.

Admin char doesn't get full ESP? lol... i'll change that

For ethereal dragon, I'll add some small restriction so it's less imbalanced, but I cannot change shapechanging code.
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Old February 7, 2019, 10:17   #117
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1) Admin char got ESP, but as server got

# Option: limited telepathy.
# If enabled, makes telepathy work in a "max_sight" radius around the character
# (usually 20 squares).
LIMITED_ESP = true

admin restricted by this 20 squares too

2) maybe Dragon race shouldn't have 'ethereal' type at all? is it possible to exclude it?
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Last edited by tangar; February 7, 2019 at 11:03.
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Old February 7, 2019, 17:35   #118
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Yeah it was a bug. Now admin char gets full ESP even on LIMITED_ESP servers.

To nerf WRAITHFORM on players a bit, I added IMPAIR_HP to compensate when a player is wraithed. I won't remove ethereal drake as it is fully part of the dragon world, and except wraithform it is pretty bad.

And by the way...

When the server is NO_SELLING, you sell items for 0 gold in shops. But this also includes player shops! Remember when players complained they didn't get gold when they sold items in player shops... well it's because of NO_SELLING. At the moment, player shops function exactly like normal shops, so you can put items on sale, the buyer will have to pay the normal amount but the seller will get nothing.

I'm annoyed by this because I have to tag objets with a '*' in their inscriptions when NO_SELLING is on and this messes up with the autoinscription process. So what should I do?

1) Leave as it is now: you can put items for sale in your house, buyer has to pay, seller gets nothing. This will require more development, as autoinscriptions can't handle the '*' and nothing prevents players from doing trade by hand (player 1 drops item, player 2 drops gold, player 1 picks gold up, player 2 picks item up).

2) Enable selling in player shops even on NO_SELLING servers. This will be done by removing the restriction on "for sale" inscription, so players will be able to trade freely by either putting items on sale in player shops, on the floor or simply trade freely.

3) Disable selling in player shops on NO_SELLING servers. Simply prevent people from inscribing "for sale" on items. Nothing can still prevent players from trading freely.

If nobody objects, I'm gonna implement the second method. It's simpler and more logical: you cannot sell to shops which buy anything but you can sell to players which buy only special items.
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Old February 7, 2019, 19:22   #119
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1) Cool that you figured out source of player-stores issue Yep, second options is good.

2) considering WRAITHFORM. I suppose IMPAIR_HP is too small penalty:

Quote:
desc:makes you slow to recover hitpoints
You won't even notice it at mid-high lvls. And at low lvls it also meh. At the same time WRAITHFORM is one of the most desirable thing in the game.

I suppose even

Code:
name:slowness
type:boots
values:SPEED[-5]
desc:drags at your feet
and
Code:
name:weakness
type:gloves
values:STR[-10]
desc:weakens your grasp
...while in eth form, could not be enough to make it fair. Players would still prefer this breed.

3) /rfe
add a delay before rogue could go to stealth mode (atm rogue do it at once)

4) /bug it's strange but 'text' entry in chat (after you push : ) become very short. I mean the field. It's like half of normal size. Even 1/4

5)
Quote:
Originally Posted by PowerWyrm View Post
Fire till kill only works until you get disturbed
Is it possible to add resuming shooting after disturbance? like it's in TomeNET (I suppose they used not simple loop, but 'while' condition)
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Last edited by tangar; February 8, 2019 at 14:43.
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Old February 7, 2019, 22:04   #120
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Golden start http://angband.online/golden-start/
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