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Old September 16, 2008, 23:59   #61
Nick
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Originally Posted by Zikke View Post
Also, is there any info about the various forms you can transform into with items or potions? Like vampire, dragon, lion, etc.

For this and the artifacts question I had above, if they are not available in-game somewhere, would spoilers be possible?
For the most part these are not available in-game. Whether they should be is another question, to which the answer is probably yes, and I'll likely do something about it in the next version (Nick from the future: this means you).

O spoilers are reasonably accurate.
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Old September 17, 2008, 02:24   #62
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A trapped chest, with 'strange runes'. I failed while attempting to disarm the trap and the contents were 'scattered to the four winds'. What does that mean? Were the contents destroyed or simply scattered about the current level?
They are scattered about the current level.


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How about being little more descriptive with the poisoning. Something other than 'you are poisoned/more poisoned'. A message like 'you are (mildly, moderately, severely, mortally) poisoned' would be nice. Because, let's face it, after a while you forget how many times you've been 'more poisoned'. You could base the descriptor on the number of turns that it will take for the poison wears off on it's own, or the amount of poison damage the character will sustain in relation to his HP.
Kind of like the cut indicator, I guess. I'll think about this one.
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Old September 17, 2008, 17:21   #63
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Thanks for the link! I'm chewing on it as we speak.

Also, today I killed Sauron on Tor-in-Garoth (sp) lvl 85, and I didn't get any new special ability as I did for killing previous dungeon bosses. Is this by design? It says I got credit for the kill in my kill list.

Ungoliant is next!
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Old September 17, 2008, 17:24   #64
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Originally Posted by Zikke View Post
Thanks for the link! I'm chewing on it as we speak.

Also, today I killed Sauron on Tor-in-Garoth (sp) lvl 85, and I didn't get any new special ability as I did for killing previous dungeon bosses. Is this by design? It says I got credit for the kill in my kill list.

Ungoliant is next!
You only get a speciality for the first two guardians you kill independent of who they are.
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Old September 19, 2008, 15:27   #65
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Question More FA questions

Another trapped chest, this time an explosive device. Will this blow up the chest and destroy the contents, or just cause damage to me?

Disarming chests in general... I guess it's based on DEX. My current priest is terrible at it and fails consistently (100% of the time). So, now my home is beginning to fill with chests. I wouldn't mind it so much, but I could really use some better equipment. I'm CL19 and only have 4 items that would pseudo as 'excellent'. I've been unable to find a ??? of disarming. Is there another way to open trapped chests, like brute force? After a trap has been activated, shouldn't it be used up, unable to activate again (at least physical traps)? Incidentally, I've found that failing to disarm summoning runes is a great way to accumulate both XP and swag/gold. It always nice when the monsters come to you, esp. if you know that they're coming.

Also, for protective spells that have a duration, such as bless or chant, can you cast them multiple times consecutively to increase their duration?
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Old September 19, 2008, 15:44   #66
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Originally Posted by buzzkill View Post
Another trapped chest, this time an explosive device. Will this blow up the chest and destroy the contents, or just cause damage to me?
Both actually.
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Originally Posted by buzzkill View Post
Disarming chests in general... I guess it's based on DEX.
DEX and INT. Not sure to what proportion though.
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Is there another way to open trapped chests, like brute force?
IIRC not without setting the trap off.
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Also, for protective spells that have a duration, such as bless or chant, can you cast them multiple times consecutively to increase their duration?
Yes, but subsequent castings do not add as much time as the first.
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Old September 19, 2008, 18:08   #67
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Yes, but subsequent castings do not add as much time as the first.
It is only speed with that effect, adding very little. Everything else adds full duration.

Spending as little time on each level as I do, I can buy a big stack of !rCold in town, quaff them all, and maintain temp cold resistance for an entire trip without needing to use a slot. Same is true for !hero or ?chant.

OOPS -- forgot this is an FA thread, might be wrong.
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Old September 19, 2008, 22:14   #68
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Quote:
Originally Posted by buzzkill
Is there another way to open trapped chests, like brute force?
IIRC not without setting the trap off.
Magical disarming works on chests, IIRC.
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Old September 19, 2008, 22:22   #69
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Originally Posted by PowerDiver View Post
It is only speed with that effect, adding very little. Everything else adds full duration.

Spending as little time on each level as I do, I can buy a big stack of !rCold in town, quaff them all, and maintain temp cold resistance for an entire trip without needing to use a slot. Same is true for !hero or ?chant.

OOPS -- forgot this is an FA thread, might be wrong.
In FA, effects such as speed, bless, heroism, shield etc on subsequent castings add half the duration of the original spell (on average). Resistances are however cumulative.
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Old September 19, 2008, 22:23   #70
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Magical disarming works on chests, IIRC.
Yes, but the OP had said he has not come across any disarming devices and he is too low level for the spell.
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