Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 5, 2010, 13:18   #1
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,697
PowerWyrm is on a distinguished road
Object generation in 3.1.2

Seems to me that object generation in 3.1.2 has gone totally crazy...
Looking at the code (apply_magic), a character has now 100% chance of generating a "good" item and 40% chance of generating a "great" item at 1600ft (this becomes 50% at 2000ft and maxes out after that). Maybe this is ok when diving (well if you consider finding 10 egos items at 1600ft on each "feeling a little lucky" level reasonable that is...), but in shops it has become totally overpowered.
Let's see how object level is calculated for objects sold in regular shops... Items generated in shops have a minimum level of 1 and a maximum level of 5 if character max depth is lower than 20 and max_depth - 15 if character max depth is higher than 20 (with a limit of 70). Characters diving at 2350ft will generate items up to a level of 32, giving the same result as objects generated at 1600ft...
Last time I checked in the armoury with a character diving at 2350ft, there were the following items:
- one +0 regular item
- seven "good" items
- three junk ego items
- a crown of telepathy
- two pairs of speed boots (!)
Err... what's the point of having a black market now???
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 5, 2010, 15:56   #2
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
fizzix is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Err... what's the point of having a black market now???
for stat potions?

And they're still too damn rare in the dungeon.
fizzix is offline   Reply With Quote
Old May 5, 2010, 17:53   #3
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Seems to me that object generation in 3.1.2 has gone totally crazy...

Err... what's the point of having a black market now???
It's part of the attack on TMJ. You are supposed to be comparing to 3.0. Let me make up some numbers. If 1/5 as many wieldables are produced and 1/2 of them are egos, that compares to a 1/10 chance for generated wieldables to have been egos in 3.0. The goal was same amount of useful stuff with much of the junk never produced.

I'm not saying those numbers have anything to do with the current code, but that is how you need to make the comparison.

The black market is for flavors more than egos. In my current game my notes say
Code:
       691      0'    1   ?descent market
     70584      0'   11   =FA black market
    123834      0'   18   !INT market
    163054      0'   24   gloves power(+4) market despite mana penalty
My previous game
Code:
     45725      0'   13   -dObj market
    104549      0'   20   =reckless(+3,+4) market
    141407      0'   26   !CON market
    141407      0'   26   =dex+3 market
    169040      0'   28   =FA market
    185223      0'   29   =dam+10 market
    220534      0'   32   _destruct[2] market
Also I often get !speed or ?telLevel from the market and the occasional mushroom.
PowerDiver is offline   Reply With Quote
Old May 7, 2010, 13:27   #4
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,697
PowerWyrm is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
It's part of the attack on TMJ. You are supposed to be comparing to 3.0. Let me make up some numbers. If 1/5 as many wieldables are produced and 1/2 of them are egos, that compares to a 1/10 chance for generated wieldables to have been egos in 3.0. The goal was same amount of useful stuff with much of the junk never produced.
The only problem I see concerns shops 2 and 3. With the new system, a midlevel character will have almost any wieldable ego item available from shops 2 and 3. Rarities put on highly valuable egos (boots of speed, crowns of telepathy, ...) only increase the time you need to scum those shops, but you will eventually find such items in shops... and faster than you think. Of course, you will still need to dive to get the cash for those items
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 7, 2010, 23:08   #5
Nemesis
Adept
 
Join Date: Jul 2009
Posts: 137
Nemesis is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
The only problem I see concerns shops 2 and 3. With the new system, a midlevel character will have almost any wieldable ego item available from shops 2 and 3. Rarities put on highly valuable egos (boots of speed, crowns of telepathy, ...) only increase the time you need to scum those shops, but you will eventually find such items in shops... and faster than you think. Of course, you will still need to dive to get the cash for those items
Well, as you say yourself, diving deep that early in the game and having to collect money at those depths comes with its fair share of risks. I think you deserve to be offered nice goods for doing so. While I think playing safe and slow always should be an option in non-Iron Man Angband (that's what differs the game from Rogue and non-Mummy Crawl), those taking risks should be rewarded with faster progress.
Nemesis is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Over-engineering dungeon generation RogerN Variants 41 April 8, 2019 07:20
Object and Monster generation question Zikke Vanilla 30 April 21, 2010 04:13
Missing mushroom and object generation question Nate Vanilla 27 April 8, 2010 06:32
Item generation in 3.12 versus 3.0x awldune Vanilla 2 February 19, 2010 20:41
item generation bron Vanilla 21 November 25, 2009 07:55


All times are GMT +1. The time now is 01:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.