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#11 |
Adept
Join Date: Mar 2012
Posts: 141
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I support the sidebar resistance display BUT it should be configurable which specific set is displayed, not a hardcoded set.
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#12 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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I feel like if you're going to have resistances in the sidebar it makes sense to restrict it to the base four because there's a limited amount of sidebar space (only about 6 unused lines at minimum window size) and they're the ones that have multiple possible states including double resist and immunity instead of just a binary yes/no.
It would probably be good to have a colour-coded resistance list as a possible subwindow option, though - maybe something like this? Code:
rAcid rElec rFire rCold
rPois rLite rDark Sound
Shard Nexus Chaos Disen
pFear pBlnd pConf pStun
FrAct Invis Regen S.Dig
Last edited by Nomad; July 10, 2016 at 13:09. |
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#13 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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If you really want to go there, you will want to be able to show 3 levels of resistance for the base 4 (or 5), and you really only need to show resistances, not flags. And not so verbose. Use colors for the string:
Code:
AcElCoFiPoLiDaSoShNxChDi |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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That's basically what I did in Pyrel; every element had a two-letter short name that was displayed in the status bar.
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#15 |
Knight
Join Date: Dec 2008
Posts: 646
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Since this is coming up again, any chance of having resistance displays like this on a per-item basis as well? What I'd love to see in the status or character detail screen is a table with the cumulative resistance across horizontally, and below that are rows for each equipped item and their individual contribution to the overall resistance of the character. What would be different from the current system:
Rather than just having abcdef... along the bottom of a table to indicate inventory slot as it is now, the first column in the table would have the slot and name of the item. Ability to use up/down arrows to select a given inventory slot, then left/right arrow to simulate a switch in equipment to another item in inventory/home and see how resistance coverage would change. (possibly) be able to actually change what is wielded from this screen, maybe with a confirm if any enemies in view if this takes energy. I feel like this would make the mid/late game much less of a slog, rather than having to spend so much time equipping and unequipping things to figure out better combinations of gear. |
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#16 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Well, while we're kicking ideas around, how about adding a new page to the knowledge menu that compares the resistances of all items you currently own (whether they're equipped, in the inventory, or in the home) in one long scrollable list, something like this?
Code:
@ AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
--------------------------------------------------------------------------
e / (Holy Avenger) AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
i | of Extra Attacks AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
\ (Defender) AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e } of Power AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e = 'Narya' AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e = Damage AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
i = Resist Poison AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
= Acid AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e " Weaponmastery AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
" Trickery AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ~ of True Sight AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ( of Himring AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
[ of Elvenkind AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
[ of Elvenkind AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ( of Protection AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ) of Elvenkind AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
i ) of Thorin AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ] of Telepathy AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
] of Thengel AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ] of Free Action AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
e ] of Speed AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
] of Stability AcElFiCoPoLiDkSoShNxNtChDi pFpBpCpS HLRgESSIFAFtSD
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#17 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
You know I'm going to have to do this now, right? I hope you're happy.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#18 |
Knight
Join Date: Dec 2008
Posts: 646
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Awesome! Maybe add a (f)loor category along with (e)quip, (i)nventory, and (h)ome.
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#19 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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#20 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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That is a bit harder to understand. I actually like having everything in compact form--it's easy to see at a glance, and the colors and symbols give a good enough hint.
What I thought might be more useful is the inventory and home resistance stuff, so you can see that at a glance, too. (Scrollable is almost synonymous with "hard to see at a glance.") Quote:
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