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Old January 31, 2009, 00:55   #11
Wraitheist
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Great, thanks a ton for the advice, guys. I actually have been stockpiling healing and life pots but I simply haven't run across all that many. I don't know if that has changed somewhat in this version or if they have always been somewhat rare.

I'll definitely make those equipment swaps, too, when I'm ready to take on Morgoth again.
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Old January 31, 2009, 04:31   #12
Pete Mack
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I'd make most of the equipment changes even before taking on Morgoth. You really don't need rShards, especially if you have already killed Huan. (Carry a Cloak of protection as a swap, if you want. Or just stay away from Law Wyrms and the like.)

I would DEFINITELY wear:
Collannon + Elessar + Nenya for +23 speed, IM_COLD and an additional +3 stealth
vs
Colluin + Dwarves + RoSpeed(12) for +28 speed

Since you are clearly using melee for damage, you should improve your melee to the best it can be, especially considering that you lose essentially nothing.

Also I'd wear Celeborn instead of Arvedui, which I would sell. This allows Thorin for IM_ACID and Celeborn's awesome activation.
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Old January 31, 2009, 16:56   #13
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Thanks for the suggestions, Pete. I made all of the changes you recommended and you are right, I lose nothing but rShards. I was playing safe with resists as I never really been this far before and didn't want to get surprised.

Are the immunities more important because they will nullify some of morgoth's attacks or because they protect my inventory?

Also, you said about maximizing my melee damage, but I don't understand how any of the changes affected my melee damage. I was already at max STR, so is it just in case my STR gets drained?
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Old January 31, 2009, 20:19   #14
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Quote:
Originally Posted by Wraitheist View Post
Thanks for the suggestions, Pete. I made all of the changes you recommended and you are right, I lose nothing but rShards. I was playing safe with resists as I never really been this far before and didn't want to get surprised.

Are the immunities more important because they will nullify some of morgoth's attacks or because they protect my inventory?

Also, you said about maximizing my melee damage, but I don't understand how any of the changes affected my melee damage. I was already at max STR, so is it just in case my STR gets drained?
Immunities do not matter directly vs M, only vs summons.

Elessar and Nenya have (+x, +y) in their one-line description. That is x bonus tohit and y bonus todam. The todam is only for melee, tohit includes missile launchers too.
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Old January 31, 2009, 20:19   #15
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Nenya gives you +8 damage/blow. Elessar gives you +7. (+7,+7) refers to (to_hit,to_dam).

Together they are +60/turn, along with better to_hit. You will notice.

There are a couple big shards breathers that can do 450 dam/turn. Just avoid them.
The immunities don't help against M directly, but they can help against the monsters he summons, and they protect inventory. They also let you blow through dragon pits. (You can now clear blue, white and black.) By and large, immunities help more than less important resistances.
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Old February 2, 2009, 06:03   #16
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Ah, I thought those numbers on the rings were AC-related. Awesome, thanks!
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Old February 2, 2009, 15:23   #17
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Any numbers in parentheses with +'s are to hit/damage, eg. (+x, +y)

Anything in hard brackets are +armor, eg. [14] Sometimes rings have armor.
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Old February 2, 2009, 17:46   #18
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Originally Posted by Zikke View Post
Any numbers in parentheses with +'s are to hit/damage, eg. (+x, +y)

Anything in hard brackets are +armor, eg. [14] Sometimes rings have armor.
Good to know!
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