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#1 |
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Apprentice
Join Date: May 2012
Posts: 60
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Sangband - Id
It seems to take a very long time for my characters to work out they are wearing a ring of teleportation even though the effect is obvious. Also if noise is displayed aggravating shows up imediately on the display even though the ring is un-id.
Not sure how hard it is to code but it would be nice to have more obvious effects id'ed easier: teleportation, resist element - when hit by element, protection - when attacked, aggravation - on high stealth characters etc. |
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#2 | |
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Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 519
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Quote:
__________________
a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#4 | |
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Prophet
Join Date: Dec 2009
Posts: 4,895
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Quote:
For a similar reason, we ID Wands of Wonder as soon as they produce any effect instead of only after they produce two different effects. |
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#5 |
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Knight
Join Date: Aug 2009
Posts: 519
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In FA teleportation and other random effects are ID immediately when it procs.
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