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Old July 17, 2008, 14:08   #1
Kadoles
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New to IronBand

because of the latest comp., i decided to give iron a try. I had a few dungeon questions...

What is the point of the different terrain in the dungeons?
can you search certain areas and find items or treasure?
does any of it hurt you?
you can dig thru certain walls, cat you cut thru trees?

also the different walls...
do the green elven carved walls do anything?
are the tapestries very helpful?
are there "bad" walls?

stats:
how important is luck?

how does pseudo id work?
i put on a magical item and it was cursed, if i carry magical items longer, will they id as cursed?

Should i dive or spend the time clearing out dungeon levels?


thanks
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Old July 17, 2008, 17:42   #2
Narvius
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Pseudo-ID marks all unidentified items as {good}, {worthless}, {average} and so on after a certain time.
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Old July 17, 2008, 18:22   #3
Kadoles
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Quote:
Originally Posted by Narvius View Post
Pseudo-ID marks all unidentified items as {good}, {worthless}, {average} and so on after a certain time.
right but what about something that pseudo's as magical? will it then pseudo as cursed if its a cursed item?
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Old July 17, 2008, 21:17   #4
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Originally Posted by Kadoles View Post
right but what about something that pseudo's as magical? will it then pseudo as cursed if its a cursed item?
According to the Ironband documentation, the game doesn't make distinctions in pseudo-id between "good" and "cursed" items; they all get called "magic". I think it's similar with good and bad artifacts, and good and bad ego items.

As for whether to dive or clear levels, it's up to you. You don't want to run out of food or light... and you only get your SP back when you leave the level. But then, it does get dangerous down there and you'll never be able to come back up!
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Old July 17, 2008, 22:20   #5
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Originally Posted by Mangojuice View Post
According to the Ironband documentation, the game doesn't make distinctions in pseudo-id between "good" and "cursed" items; they all get called "magic". I think it's similar with good and bad artifacts, and good and bad ego items.
Thats right. Cursed items pseudo as 'magic', so if you test them you may need to remove curse. A few terrible items pseudo as 'splendid' (which needs *RCurse* and all arts pseudo as 'special'.

Quote:
Originally Posted by Mangojuice View Post
As for whether to dive or clear levels, it's up to you. You don't want to run out of food or light... and you only get your SP back when you leave the level. But then, it does get dangerous down there and you'll never be able to come back up.
Thats right.

It tends to be that you can dive several levels once you reach the mid game and get good kit. Possibly you can dive at other times as well.

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Old July 17, 2008, 22:22   #6
Antoine
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Quote:
Originally Posted by Kadoles View Post
because of the latest comp., i decided to give iron a try. I had a few dungeon questions...

What is the point of the different terrain in the dungeons?
can you search certain areas and find items or treasure?
does any of it hurt you?
you can dig thru certain walls, cat you cut thru trees?

also the different walls...
do the green elven carved walls do anything?
are the tapestries very helpful?
are there "bad" walls?

stats:
how important is luck?

thanks
The terrain is actually from Ironband's precursor, NPP. Some of it can hide monsters, some of it can block sight or movement, some of it can hurt you quite badly if you step on it. I believe most or all of it can be tunnelled through but haven't tried. The rock ; can hide treasure. Green elven walls produce light, which can sometimes be helpful.

I think Luck is equally as important as the other stats.

A.
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Old July 18, 2008, 10:41   #7
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thanks. I appreciate all the feedback.
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Old July 27, 2008, 19:41   #8
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The terrain is critical for combat. If you are fighting in "deep sand", you will have a hard time hitting anything, and your enemies will pound on you. (And if you quaff !sleep without FA you will drown in it.) You also move more slowly, and make a lot more noise. (You cannot run away from Black Puddings in a room full of oil. They will catch you.)

Basically, you want to melee or shoot in terrain where you are "native" and your enemies aren't. (I often try to fight on the first "open floor" in a hallway, and let the non-native monster stand in mud or water.)
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