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#1 |
Apprentice
Join Date: Feb 2008
Posts: 58
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New to IronBand
because of the latest comp., i decided to give iron a try. I had a few dungeon questions...
What is the point of the different terrain in the dungeons? can you search certain areas and find items or treasure? does any of it hurt you? you can dig thru certain walls, cat you cut thru trees? also the different walls... do the green elven carved walls do anything? are the tapestries very helpful? are there "bad" walls? stats: how important is luck? how does pseudo id work? i put on a magical item and it was cursed, if i carry magical items longer, will they id as cursed? Should i dive or spend the time clearing out dungeon levels? thanks
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#2 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 31
Posts: 589
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Pseudo-ID marks all unidentified items as {good}, {worthless}, {average} and so on after a certain time.
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#3 |
Apprentice
Join Date: Feb 2008
Posts: 58
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right but what about something that pseudo's as magical? will it then pseudo as cursed if its a cursed item?
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#4 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
As for whether to dive or clear levels, it's up to you. You don't want to run out of food or light... and you only get your SP back when you leave the level. But then, it does get dangerous down there and you'll never be able to come back up! |
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#5 | ||
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,010
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Quote:
Quote:
It tends to be that you can dive several levels once you reach the mid game and get good kit. Possibly you can dive at other times as well. A.
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#6 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,010
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Quote:
I think Luck is equally as important as the other stats. A.
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#7 |
Apprentice
Join Date: Feb 2008
Posts: 58
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thanks. I appreciate all the feedback.
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,803
Donated: $40
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The terrain is critical for combat. If you are fighting in "deep sand", you will have a hard time hitting anything, and your enemies will pound on you. (And if you quaff !sleep without FA you will drown in it.) You also move more slowly, and make a lot more noise. (You cannot run away from Black Puddings in a room full of oil. They will catch you.)
Basically, you want to melee or shoot in terrain where you are "native" and your enemies aren't. (I often try to fight on the first "open floor" in a hallway, and let the non-native monster stand in mud or water.) |
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