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Old May 12, 2019, 17:46   #341
Sky
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i always forgot to report that, i also have seen randarts where the activation is redundant because of a permanent power.
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Old June 27, 2019, 16:39   #342
gglibertine
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I found an otherwise unremarkable randart yesterday that activated to restore DEX. Not really useful, but I love the increased randomness of randarts.
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Old July 8, 2019, 09:49   #343
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Main Gauche of Angol (3d5) (+11, +5) <+3, +1>
Dropped by Brodda, the Easterling at 550 feet (level 11)

+3 intelligence
+1 wisdom
+1 constitution
+1 tunneling
+1 attack speed
Slays demons (powerfully), giants, trolls, evil creatures.
Branded with poison.
Provides resistance to fire.
Cannot be harmed by acid.
Grants the ability to see invisible things. Blessed by the gods.

When activated, it restores your constitution.
Takes 82 to 100 turns to recharge.


At this depth, definitely a game-changer.
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Old July 10, 2019, 21:55   #344
Pete Mack
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Estie missed posting this from his recent win in the ladder. It deserves special mention. (And yes, this is V 4.1.3 randarts.) He is getting 2 extra blows off-weapon as well.

Activates for *Heal*, and it *doesn't even aggravate* is just guilding the lily.


a) the Mace of Disruption 'Tumlalmar' (8d8) (+15,+15) <+2, +3>
Dropped by Thuringwethil, the Vampire Messenger at 4850 feet
(level 97)

+2 strength.
+3 intelligence.
Slays dragons (powerfully), demons (powerfully), undead, giants,
animals, evil creatures.
Branded with acid.
Provides resistance to acid, chaos.
Cannot be harmed by acid, fire.
Sustains constitution.
Blessed by the gods.

When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 588 to 792 turns to recharge at your current speed.
Your chance of success is 94.3%

Combat info:
7.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1040.9 vs. creatures not resistant to
poison, 1368.5 vs. creatures not resistant to acid, 2023.7 vs.
dragons, 2023.7 vs. demons, 1368.5 vs. undead, 1368.5 vs. giants,
1040.9 vs. animals, 1040.9 vs. evil creatures, and 713.3 vs.
others.
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Old July 11, 2019, 02:25   #345
Estie
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Thanks for rectifying that, then. Yes, it has all the goodies except for extra blows, and it only slays (not *slays*) undead. Bummer (:

A toast on Thuringwethil, who generously donated this masterwork piece by her timely demise.
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Old August 5, 2019, 21:18   #346
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there's also a +2 blows there from something else in your equipment, which would take the base damage under 1k.
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Old August 18, 2019, 20:44   #347
Sky
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V 4.2
the Set of Alchemist's Gloves of Edirimran (+11,+13) [0,+15] <+1>
-----------------------------------------------------------------
Highly protective gloves designed for an alchemist's elemental magics.

+1 wisdom.
Provides immunity to fire.
Provides resistance to cold, nether.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Feather Falling. Prevents paralysis.
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Old August 27, 2019, 16:08   #348
gglibertine
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This'll do for my elf rogue, I guess:

The Glaive of Cargol (4d6) (+8,+22) [+3] <+4, +3>
Dropped by Bullroarer the Hobbit at 650 feet (level 13)

+4 intelligence.
+3 dexterity.
Slays undead (powerfully), demons, giants, trolls, animals, evil creatures.
Branded with cold.
Provides resistance to cold, poison.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Sustains intelligence, dexterity.
Grants the ability to see invisible things. Prevents paralysis.
Blessed by the gods.
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Old August 27, 2019, 16:19   #349
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Yeah, that'd do it. At 5 blows/round that's 250 damage vs. evil from the weapon itself, not counting any STR bonuses, crits, off-weapon damage bonuses, etc.
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Old August 27, 2019, 16:39   #350
gglibertine
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Quote:
Originally Posted by Derakon View Post
Yeah, that'd do it. At 5 blows/round that's 250 damage vs. evil from the weapon itself, not counting any STR bonuses, crits, off-weapon damage bonuses, etc.
No added bonuses yet, but I'm only at DL15. There's a long way to go, but this should speed things up nicely. A nice longbow of power and arrows of wounding to round it out, too. Time for a deeper dive!
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