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Old October 2, 2019, 00:37   #1
Gwarl
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Comp 224

Continuing in the vein of playing classic builds to see how 4.2.0 has changed them, Comp 224 is a Gnome Mage.
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Old October 3, 2019, 09:13   #2
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Gwarl - I'm playing my comp character on Angband live, and I note that when I cast Mana Channel a second time, I do not get the expected "Your mind feels even faster!" message. Does angband.live have an old version of player_timed.txt, or something? Can this be updated?
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Old October 3, 2019, 11:30   #3
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Quote:
Originally Posted by bron View Post
Gwarl - I'm playing my comp character on Angband live, and I note that when I cast Mana Channel a second time, I do not get the expected "Your mind feels even faster!" message. Does angband.live have an old version of player_timed.txt, or something? Can this be updated?
angband.live should have exactly the same as any other version - I updated it using Gwarl's update button, which just pulls the code from Github.

The thing you're seeing is because the fastcasting effect from Mana Channel just doesn't have an "even faster" message. You can see this in player_timed.txt - FASTCAST doesn't have any on-increase message.
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Old October 3, 2019, 11:31   #4
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The 4.2.0 on angband.live was a fresh copy taken from github on the day of the release. I'll take a look at some point though.
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Old October 3, 2019, 11:34   #5
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angband.live should have exactly the same as any other version - I updated it using Gwarl's update button, which just pulls the code from Github.
Your update button acts on version 'nightly', 4.2.0 is beyond its jurisdiction.

But it seems all is well which is well.
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Old October 3, 2019, 13:18   #6
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Your update button acts on version 'nightly', 4.2.0 is beyond its jurisdiction.
Oh yes, true. But the other stuff I said was right
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Old October 3, 2019, 19:29   #7
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the fastcasting effect from Mana Channel just doesn't have an "even faster" message.
Well, I feel stupid. *I* changed this (i.e. adding the on-increase message to player_timed.txt) in my copy of one of the nightlies a while back, and somehow convinced myself it was part of the main-line release.

So ... consider it a feature enhancement request.
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Old October 3, 2019, 23:15   #8
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Well, I feel stupid. *I* changed this (i.e. adding the on-increase message to player_timed.txt) in my copy of one of the nightlies a while back, and somehow convinced myself it was part of the main-line release.

So ... consider it a feature enhancement request.
My apologies for not keeping up
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Old October 6, 2019, 01:41   #9
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So hmm... I'm charging a staff of sleep monsters to about 20 charges for 5 SPs. ... and then I'm tapping it for around 60 SPs... I'm going to suggest there might be a problem with mages in their current form. More generally there might be a problem with recharge which is super reliable.
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Old October 6, 2019, 02:07   #10
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So hmm... I'm charging a staff of sleep monsters to about 20 charges for 5 SPs. ... and then I'm tapping it for around 60 SPs... I'm going to suggest there might be a problem with mages in their current form. More generally there might be a problem with recharge which is super reliable.
Just after reading your post, my comp @ blows up three wands in a row trying to recharge. I think I'll have to blame it all on you, wobbly.
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