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Old July 31, 2007, 03:10   #1
takkaria
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Anyone playing V nightlies or compiling from SVN

I just landed a change which means you *need* to delete lib/data/object.raw, or you run the risk of having a really screwed-up game. Also, object distributions will be a bit off for a while, so you might want to stick with whatever version you're playing.
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Old July 31, 2007, 18:37   #2
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OK, thanks for the warning - now if distributions will be off "for a while", does that mean you're going to make such a change again at some point in the future? If so, would you please post here again?
Thanks!
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Old July 31, 2007, 18:52   #3
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Quote:
Originally Posted by ekolis View Post
OK, thanks for the warning - now if distributions will be off "for a while", does that mean you're going to make such a change again at some point in the future? If so, would you please post here again?
Thanks!
I think that my warning was actually unnecessary, but I only realised that right after I posted. The nightlies will be changing quite a bit as items types get removed, renamed, rearranged, put at different depths, etc., and the odd few added here and there. At some point there will come a break in savefile compatibility when weapons and egos get altered. Right now I'm only attacking the non-combat stuff, though. Squelch will be screwed up, too.

In other words, I'm fulfilling the promise on the nightlies page:
"This is almost certainly a work in progress and may be unbalanced, broken, prone to crashes or what have you, so try them very much at your own risk."
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Old July 31, 2007, 23:07   #4
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Wow, you're absolutely right - I can no longer attack monsters and I'm getting tons of "object not found" errors when I start the game, and I DID delete the obj_info.raw file! :P
Guess I'll have to go back to 3.0.9...
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Old August 1, 2007, 02:07   #5
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Wow, you're absolutely right - I can no longer attack monsters and I'm getting tons of "object not found" errors when I start the game, and I DID delete the obj_info.raw file! :P
Guess I'll have to go back to 3.0.9...
You can no longer attack monsters? What happens when you try?
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Old August 1, 2007, 13:43   #6
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Nothing, except the monsters take a turn and they attack me and eventually kill me
/me is going to try downloading a fresh copy of the svn code to see if anything got "cached" somewhere by mistake...

edit: OK, now I can attack monsters... still getting the "object not found" warnings when the game starts up, but that doesn't seem to affect anything noticeable. Oh, by the way, I am getting a bunch of warnings when running "make": they say something about _GNU_SOURCE being redefined when it's been defined on the command line. And the configure script says it will install into /usr/local now but "make install" still puts the executable into the "trunk" directory...
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Old August 2, 2007, 07:10   #7
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OK, now I can attack monsters... still getting the "object not found" warnings when the game starts up, but that doesn't seem to affect anything noticeable.
Any time any of the edit/*.txt data files change, you need to nuke the corresponding data/*.raw files manually. What's happening is that the object set has been adjusted quite a bit lately, but your data/*.raw files still reflect an older set of objects. IIRC what's happening is that periodically the game goes to churn the store inventory, but finds itself trying to manipulate objects that the data files no longer describe. Oops.

The game will regenerate the .raw files at launch if they don't exist, so just go ahead and blow away data/*.raw and you'll run cleanly.

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Old August 2, 2007, 07:23   #8
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The game will regenerate the .raw files at launch if they don't exist, so just go ahead and blow away data/*.raw and you'll run cleanly.
Nope, that wasn't it in this case. It was that the General Store code was still attempting to stock wine, biscuits, and jerky as staples -- but those types of food had been eliminated from the object set as part of the object-set overhaul that started a few days ago.

Fixed in [432].

-- chris

Last edited by ctate; August 2, 2007 at 07:47.
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Old August 2, 2007, 13:22   #9
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Nope, that wasn't it in this case. It was that the General Store code was still attempting to stock wine, biscuits, and jerky as staples -- but those types of food had been eliminated from the object set as part of the object-set overhaul that started a few days ago.
Ouch. I meant to do that along with the food changes. Thanks for catching it.
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Old August 3, 2007, 00:59   #10
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At some point there will come a break in savefile compatibility when weapons and egos get altered.
I do not wish to take this out of context - this is just for the nightlies? Will we see a day when I can't import my old savefiles into the newer "final" versions? I'd really hate to lose all my monster memories and similar out of that.
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