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Old December 22, 2011, 14:50   #111
Magnate
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Quote:
Originally Posted by buzzkill View Post
To modify this just a bit. Make the OoD check dependent upon character level. At CL1 almost nothing out of depth will appear. At CL50, anything can happen, and usually will. Ancient Dragons on DL1, no problem (we can presume that Morgoth becomes more aware of the PC as he gains power and actively sends minions after him). Most of the game will function largely as it does now, with moderate leveled characters
facing moderately OoD enemies a moderate amount of the time. I particularly like idea this because for a large part of the game it's a rather small change to the status-quo.
Damn but you have some good ideas. There's absolutely no reason why the OOD check has to be the same throughout the game. IMO we should keep some OOD chance at cl1, but I'd be quite happy to see what happened if we upped the existing OOD calc with a small term that depended linearly on clev. I think perhaps the clev should affect the extent to which monsters can be OOD, rather than the chance of them being OOD. Or perhaps both.

Definitely one to ponder.
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Old December 22, 2011, 17:29   #112
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Just make OoD a supercharge, while varying the charge chance with dlvl. Something like this:
Code:
charge_chance = dlvl; 
ood_range = 0; 
while (d100 < charge_chance) {
    ood_range += 1
    charge_chance -= 5;
    if (charge_chance <= 0) charge_chance = 1;
}
Theoretically you could get a dl90 monster at dl1, but it'd pretty much be proof that the RNG was biased.
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Old December 22, 2011, 22:06   #113
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I'm with Antoine here. I don't see the need for this mechanic. Why would a CL50 player be on DL1?

It just makes DL1 much more scummable if you do this.
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Old December 22, 2011, 22:55   #114
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Quote:
Originally Posted by andrewdoull View Post
I'm with Antoine here. I don't see the need for this mechanic. Why would a CL50 player be on DL1?
"Why" is the wrong question. Because the game doesn't prohibit it, if it can be done, it will be done. The correct question is "what if". This whole discussion revolves around 'encouraging' the player to have 'more fun' while playing. CL50 characters on DL1 is exactly who we are targeting.

Quote:
It just makes DL1 much more scummable if you do this.
Why scum DL1 when you could scum DL90? In any case, nerfing the ability to scum would solve this problem... and a lot of others.
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Last edited by buzzkill; December 22, 2011 at 23:21.
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Old December 22, 2011, 23:15   #115
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Quote:
Originally Posted by andrewdoull View Post
I'm with Antoine here. I don't see the need for this mechanic. Why would a CL50 player be on DL1?

It just makes DL1 much more scummable if you do this.
Cl50 characters probably wont be on DL1 but a CL50 character on DL 40 is highly probably, you can scum for good items at these depths and have reasonably nothing to worry about danger wise.
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Old December 22, 2011, 23:24   #116
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Quote:
Originally Posted by buzzkill View Post
"Why" is the wrong question. Because the game doesn't prohibit it, if it can be done, it will be done. The correct question is "what if". This whole discussion revolves around 'encouraging' the player to have 'more fun' while playing. CL50 characters on DL1 is exactly who we are targeting.
Exactly!

But I share Andrew's worry also: having lonely high-level monsters on shallow levels might actually increase the scumming potential more than danger. (Maybe! No way to be sure, it all depends on the numbers.)
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Old December 27, 2011, 07:42   #117
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Results are in.
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