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Old January 28, 2014, 08:14   #11
Mark
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Although if Apple realised it was a Tolkien-referencing game they would probably not approve the game, there is a good chance they won't realise - at least not on first review.

Apple spend very little time reviewing a game; especially if it is free and offers no IAP - there is less to test for and there is less scope for user or legal backlash against free apps.

They typically boot the app on their latest devices, latest iOS, and expect no crashes and for it not to be obviously offensive or patently useless.

How much playtime would you need to see it was Tolkien-ish? Obviously if the store description mentioned it that would be a giveaway - and *we* know that "Angband" is a Tolkien term, but the average Apple lackey won't. So...


...Smeagol
...Farmer Maggot
...Bilbo the Friendly (is that right?)

You could probably just omit from the first 20 minutes of gameplay anything Tolkien-ish and you'd be fine - once approved you could update the store description text (but not search keywords). The Google Play app has been downloaded less than 1,000 times, if iOS were similar then it wouldn't get above the noise level to draw attention to itself.
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Old January 28, 2014, 08:41   #12
Nick
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I think it's really not going to be a problem - we're way further under the radar than, say, this.
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Old January 28, 2014, 15:58   #13
molybdenum
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Quote:
Originally Posted by Mark View Post
Although if Apple realised it was a Tolkien-referencing game they would probably not approve the game, there is a good chance they won't realise - at least not on first review.
App review is really only for Apple to apply their guidelines on incoming apps. They don't look for copyright violations. However, if someone reports a potential violation to them, they will immediately pull the app. It then becomes the developer's responsibility to solve the infringement claim.

The same applies to GPL-bound apps; see the issues around VLC for iOS for an example.
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