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View Poll Results: What is stopping you from playing Unangband?
Haven't heard of it. 3 8.33%
It doesn't sound that interesting. 3 8.33%
There's too many other variants out there. 17 47.22%
I've tried it and didn't like it. 6 16.67%
I've tried it and am waiting for the next release. 7 19.44%
Voters: 36. You may not vote on this poll

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Old October 31, 2007, 04:36   #101
MDCore
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Quote:
Originally Posted by Bandobras View Post
You are welcome. But did you manage to get it to work with the packaged sources? It's quite important for us, because it would be nice to release wip7a with working sources...
Ok, that's a good point. I've downloaded the wip7a sources. I'll give it a go at compiling and report back here.

Gav
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Old October 31, 2007, 04:55   #102
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Thumbs up Success with wip7a

First of all: I was complaining earlier about problems executing a compiled binary... turns out I was trying to execute it via an NFS share that was mounted without exec permissions. Go figure. So I'll do everything on one box from now on.

Anyhow, wip7a source download compiled and ran just fine using the instructions earlier in this thread, i.e:
Code:
>cd src
>make -f Makefile.std
>cp ./unangband ..
>cd ..
>./unangband
If you want a binary that definitely works on *buntu you can get it from my site: http://pedantic.co.za/unangband/

Gav
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Old October 31, 2007, 12:42   #103
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Thanks a lot!

BTW. Copying the executable is not necessary (but changing to the parent directory is). Just run it with 'src/unangband'.
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Old November 12, 2007, 02:14   #104
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Hi, I'm a newbie on these forums.

My reasons for not playing UnAngband are that the distributed executable for OSX only works on Intel, and when I downloaded the source, and typed in "make -f Makefile.osx", it compiled and created an executable, but when I launched it, it presented me an error "Cannot prepare menu bar!" and quit.

The console does not show anything unusual from UnAngband.app.
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Old November 12, 2007, 05:36   #105
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ID situation is too painful

* I don't like carrying a whole bunch of scrolls just to ID, or even pseudo-ID, stuff.
* Since the addition of the tower to Weathertop, the LOTR theme is just too hard.
* I don't like so many strictly themed dungeons. Themed levels are better. (I end up playing the questless version instead.)

And finally:
Too many variants.
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Old November 12, 2007, 10:24   #106
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Quote:
Originally Posted by Pete Mack View Post
* I don't like carrying a whole bunch of scrolls just to ID, or even pseudo-ID, stuff.
What classes do you play? For most (all?) classes pseudo-ID of some kind is free and instant. Also, if you don't like the hassle of saving money by using weaker scrolls, Identify scrolls alone suffice. What is exactly the bad gameplay experience coming from here?

Quote:
* Since the addition of the tower to Weathertop, the LOTR theme is just too hard.
Not been there for months and there were some big changes lately, so I cannot comment.

Quote:
* I don't like so many strictly themed dungeons.
You mean monsters? Like bugs on the Marshes? Or rather terrain types or anything else? Not to make monsters boring, many dungeons are unthemed or only slightly themed. Which dungeons you feel would get better by removing monster themes? In newer versions you can travel freely (at least in The Hobbit part of the campaign). Does the possibility to switch between dungeons help when the monsters in a particular dungeon become boring?

Thank you for your comments and I hope to fight against you in the competition, nevertheless.

Last edited by Bandobras; November 12, 2007 at 10:35.
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Old November 12, 2007, 17:52   #107
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Quote:
Originally Posted by stanza View Post
Hi, I'm a newbie on these forums.

My reasons for not playing UnAngband are that the distributed executable for OSX only works on Intel, and when I downloaded the source, and typed in "make -f Makefile.osx", it compiled and created an executable, but when I launched it, it presented me an error "Cannot prepare menu bar!" and quit.

The console does not show anything unusual from UnAngband.app.
What you can do is just do a make -f Makefile.std all, and it'll make a version that works fine under X11 or in a shell (the X11 and Terminal apps are in the Applications/Utilities folder)
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Old November 12, 2007, 23:07   #108
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Quote:
Originally Posted by Pete Mack View Post
* I don't like carrying a whole bunch of scrolls just to ID, or even pseudo-ID, stuff.
Just sell your equipment to the shop and buy it back - problem solved

I will take this one on the chin - ID in Unangband has always been a little controversial. I would have thought that the (newish) instant pseudo-id would have helped in this regard.

Quote:
* Since the addition of the tower to Weathertop, the LOTR theme is just too hard.
Now, the Nazgul do not appear any more in the LotR theme, until you trigger an event by visiting a location elsewhere. So it's possible to visit all the early locations without worrying about getting insta-killed by a Black Rider.

Quote:
* I don't like so many strictly themed dungeons. Themed levels are better. (I end up playing the questless version instead.)
I'm still trying to work out what I want to do about 'strict' theming. The monster theming is less 'strict' than perhaps the last time you played, due to the presence of monster ecologies. This means you can get a big mix of different types of monsters on some levels in a 'themed' dungeon (not all - usually due to the presence of a monster/unique with escorts being generated early in the ecology). The terrain is just a place-holder for the moment until I switch over to specifying dungeon flags (lava dungeon, ice dungeon etc.) to match on, as opposed to guaranteeing particular terrain gets generated on each level. But that won't happen until 0.6.3.
Quote:

And finally:
Too many variants.
Amen.
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Old November 13, 2007, 01:58   #109
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Quote:
Originally Posted by andrewdoull View Post
Now, the Nazgul do not appear any more in the LotR theme, until you trigger an event by visiting a location elsewhere. So it's possible to visit all the early locations without worrying about getting insta-killed by a Black Rider.
I'll give it another try. I got whacked so many times by 'Adunaphel', I'd given up entirely on that quest. In the very old days, Using sunlight & fire against her was a bit of a cheat, but it was an interesting one.

Quote:
I'm still trying to work out what I want to do about 'strict' theming. The monster theming is less 'strict' than perhaps the last time you played, due to the presence of monster ecologies. This means you can get a big mix of different types of monsters on some levels in a 'themed' dungeon (not all - usually due to the presence of a monster/unique with escorts being generated early in the ecology). The terrain is just a place-holder for the moment until I switch over to specifying dungeon flags (lava dungeon, ice dungeon etc.) to match on, as opposed to guaranteeing particular terrain gets generated on each level. But that won't happen until 0.6.3.
I'll try it out. I used to get bored by the various towers (all those animals, and dragon bats) and by Smaug's den (all those dragons, and dragon bats)
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Old November 13, 2007, 02:29   #110
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Quote:
Originally Posted by Pete Mack View Post
I'll try it out. I used to get bored by the various towers (all those animals, and dragon bats) and by Smaug's den (all those dragons, and dragon bats)
Ah - you might find monster ecologies inserting a whole lot of animals and dragon bats to ensure variety on levels that don't have them...

On a better note, you have a lot more choices than towers and Smaug's den for progression now.

Andrew
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