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Old June 27, 2022, 04:53   #61
smbhax
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Angband \\ Level 28 human warrior vs confusing key combinations!

Ran into trouble with a few key-combination commands, eventually got them sorted:

- CTRL+H (aka ^h) in Angband's roguelike keyset is "tunnel west"; but I'm playing under Cygwin, and in Cygwin, CTRL+H is a shortcut for Backspace--and it looks like somehow, I'd managed to erase what I think is the default keymap for CTRL+H in Angband, "+4" ("+" is the "alter grid" command, which includes tunneling, and "4" is "west" on the numeric keypad); so the real solution here is keymapping "+4" back onto CTRL+H (in this session I ended up doing the sillier thing of keymapping "+4" onto Backspace, so CTRL+H does Backspace but Backspace does "+4" ; ) : P)

- I found fancy new Bolts of Wounding for my crossbow, but to make them fire with the auto-fire key, I had to set them as the "default" ammo; and to do THAT, you have to inscribe the non-vanilla ammo with "@t0"--for the roguelike keyset--or "@f0"--for the regular keyset

https://youtu.be/FIXaUkS9UGA

0:00 - start
2:10 - L26 - orcs
22:36 - CTRL+H (tunnel west) problem
38:35 - CTRL+H fixed 'p'
39:55 - abyss worm mass creepiness
48:39 - L27 - vampires
1:10:55 - default ammo problem
1:24:46 - default ammo problem fixed 'p'

Oh man that Potion of Dexterity I can't quite afford in the store. : P Think I'm going to buy a pick and do a bit of fund-raising next time...

The description of the abyss worm mass mentions "It is invisible and rarely detected by telepathy" and "It shrouds its surroundings in darkness." A real recipe for creepiness! = oo Plus, SOMETHING in that same area was draining my XP, I suppose that was probably the worms, too. = ooooo

Found a Rod of Disable Traps, keen. : )

Was able to raise the armor bonus of my telepathy-granting, laser-shooting (I'd forgotten about that part) Steel Helm of Helote from +13 to +14 (1:16:05) with a Scroll of Enchant Armor--well, 2: the first attempt failed. Not sure what the max enchant is; this 2010 thread on Angband 3.1.2 says the "theoretical cap" is +15: http://angband.oook.cz/forum/showthread.php?t=3894 .

(In Angband 2.8.2, 1998, the "practical limit" was apparently +10: https://groups.google.com/g/rec.game.../c/8HE2EpXyH3A .)
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Old June 27, 2022, 14:43   #62
Estie
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The practical limit is still +10; you were extremely lucky to get +14 on the 2nd try.

That is true at least for classes without the spell; if you have that, you can make a macro and spam it in town to get +15 - which is hardly worth it for AC but might be considered for + damage on weapons.
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Old June 27, 2022, 19:26   #63
smbhax
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Quote:
Originally Posted by Estie View Post
The practical limit is still +10; you were extremely lucky to get +14 on the 2nd try.

That is true at least for classes without the spell; if you have that, you can make a macro and spam it in town to get +15 - which is hardly worth it for AC but might be considered for + damage on weapons.
Ah, so the distinction between "theoretical cap" and "practical limit" is important. Good to know, thanks! ^ _^
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Old June 28, 2022, 03:54   #64
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https://youtu.be/VtDbnQ2BxHs

0:00 - buying a pick to get $ for Pot. of Dex
6:34 - L28 - giant tan bats 'pp' in a barrack? prison?
34:48 - Dextrous! Better L28
47:08 - necromancers
57:38 - disenchanted by Mim & Ibun, Son of Mim
1:08:49 - emperor wight & crew
1:29:19 - tossing old junk 'p'

At one point I was complaining that ESC didn't back out from the Quiver to Inventory, when I had switched to Quiver with | from Inventory; but | is the universal command for opening the Quiver, which is a top-level exploration menu, like (I)nventory and (E)quipment, so, I gotta wrap my head around that. ; )

That shardstorm in the wight's crew was kinda ridiculous! All that bleeding. : P

Got a nifty new shield (extra resists and +4 strength!) and one of those "set of Caestus" gloves that gives hit and dam bonuses.

With those and two +10 dam rings, I seem to have pretty good damage output from my 3.7 attacks/turn rapier. A dagger would give me 3.8 attacks per turn, though... Maybe some time I'll have to try enchanting one up and see how it compares.

Too many monster types now to fit in my monster list subwindow, I'm gonna have to reduce the font size. ; )
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