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#21 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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That's what I meant by "making it a little more powerful". 500' seems like a lot, but 250' might be good. Combine that with a slight dealy (maybe 5 turns) and it differentiates itself from TL, which is what I was shooting for.
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#22 |
Adept
Join Date: Jun 2009
Posts: 177
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Might want to half the stacks as well. 10 scrolls of DD isn't all that hard to find. That would be half the dungeon. Scum 2500' for stat pots then DD to 4900' for gear. Wait, that sounds like it might be fun.
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#23 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Duh. Stack size is inversely proportional to power
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#24 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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#25 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 41
Posts: 1,516
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Right, or at least, it's more of an escape the way WoR is and not a (mostly) reliable single-turn escape like ?TL or destruction.
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#26 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Suggest to make it random. So you want to get 3 levels down, but afraid that you can't take 5 at once? So random wait for 2d3 turns, then jump down just as far as you had to wait :-)
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#27 |
Swordsman
Join Date: Jun 2010
Posts: 324
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#28 |
Adept
Join Date: Sep 2010
Posts: 162
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I got an unusually large stack of TL from the BM very early in my current nightly game - 25. I've never seen stacks larger than the 3-10 range, which wasn't so bad, but 25 is too much.
Can the stats module be easily modified to look at BM and armorsmith store generation? It might be interesting to see how frequently some of the more "game breaking" items actually appear. |
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#29 |
Angband Devteam member
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At the moment the stats code ignores the town completely - it just generates levels 1-100 over and over. It wouldn't be hard to write a separate function that recorded the stats from N runs of store_refresh() - but you'd have to be both able to code it and interested in shopping. If anyone does want to do that, I recommend making it a subopt to -mstats which writes a completely different db. So you run stats for dungeons or stores but not both.
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#30 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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while we're on the topic of escapes. How about making _destruction as rare as _banish?
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