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Old August 28, 2012, 14:53   #11
fizzix
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Quote:
Originally Posted by myshkin View Post
It looks as if V's and NPP's handling of the aware and everseen flags changed over the years. As a quick hack, if you add

Code:
k_ptr->everseen = TRUE;
as the last line of the innermost block in do_cmd_wiz_learn() in wizard2.c and recompile, C-a l will then work as expected.
This seems like it should be pulled into V.
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Old August 28, 2012, 17:50   #12
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Quote:
Originally Posted by Timo Pietilš View Post


n summon a specific monster
R create a specific monster

What is the difference between these two?
Not very much. Summon a monster places the monster close to the player . Create a specific monster places it somewhere random on the dungeon level.
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Old August 28, 2012, 19:11   #13
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Quote:
Originally Posted by nppangband View Post
Do you ever use a compiler? I could give you the code to insert that will accomplish what you need.
I have Dev-C++ installed on my laptop, but never attempted compiling anything as remotely complex as Angband. IMO it (know all items/flavors) would fit better with the cheat options than debug mode, or both. Also, "know all terrains" might be nice.
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Old August 28, 2012, 19:34   #14
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Quote:
Originally Posted by fizzix View Post
This seems like it should be pulled into V.
There's a ticket for a revamp of de-bug commands for V. I think it's slated for 4.0.
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Old August 29, 2012, 10:06   #15
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Quote:
Originally Posted by buzzkill View Post
There's a ticket for a revamp of de-bug commands for V. I think it's slated for 4.0.
The V Dev Team will probably want to look at debug mode in Sil. New commands I added include:

l: wizard look mode. Like normal look, except if you are looking at a square and type a character, you create that thing on the square (e.g. wall, edged weapon, dragon). Pressing (space) increments it to the next thing with that symbol, (tab) re-rolls the thing of that type (e.g. a new shortsword), (backspace) toggles permanent light on that square. This is how the tutorial was created, and is great for testing.

f: forget all items, monsters, map, the fact you have been in debug mode... (useful for creating interesting starting savefiles for tournaments)

I also have a screen of debug options that are only available in debug mode, which include:

Continually display all monsters
Continually display all noise levels
Continually display all scent levels
Continually display all light levels
Show all skill rolls
Timestop (Don't allow monsters to get a turn)

As well as all the standard cheat mode things...

Here is a screenshot of me displaying all noise levels (I can't explain how useful this was for debugging!):

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