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#11 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
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#12 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Not very much. Summon a monster places the monster close to the player . Create a specific monster places it somewhere random on the dungeon level.
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#13 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I have Dev-C++ installed on my laptop, but never attempted compiling anything as remotely complex as Angband. IMO it (know all items/flavors) would fit better with the cheat options than debug mode, or both. Also, "know all terrains" might be nice.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#14 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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There's a ticket for a revamp of de-bug commands for V. I think it's slated for 4.0.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#15 | |
Knight
Join Date: Jan 2009
Posts: 907
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Quote:
l: wizard look mode. Like normal look, except if you are looking at a square and type a character, you create that thing on the square (e.g. wall, edged weapon, dragon). Pressing (space) increments it to the next thing with that symbol, (tab) re-rolls the thing of that type (e.g. a new shortsword), (backspace) toggles permanent light on that square. This is how the tutorial was created, and is great for testing. f: forget all items, monsters, map, the fact you have been in debug mode... (useful for creating interesting starting savefiles for tournaments) I also have a screen of debug options that are only available in debug mode, which include: Continually display all monsters Continually display all noise levels Continually display all scent levels Continually display all light levels Show all skill rolls Timestop (Don't allow monsters to get a turn) As well as all the standard cheat mode things... Here is a screenshot of me displaying all noise levels (I can't explain how useful this was for debugging!): ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
Debug question (artifacts) | strad | Vanilla | 1 | April 16, 2012 14:45 |
Learning the commands | caruso | Vanilla | 40 | May 10, 2011 07:41 |
bug with autorepeat commands | PowerDiver | Vanilla | 3 | December 18, 2010 19:26 |
Unangband debug commands? | Donald Jonker | Variants | 3 | March 5, 2009 03:08 |
Redundant commands | Zero | Vanilla | 7 | January 9, 2008 23:01 |