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#21 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 395
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Quote:
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#22 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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There's a cool mechanic in Sil where you get less XP for killing the same monster type over and over again. I don't love the formula, but I love the concept. Could make killing at least one 9 headed hydra worthwhile, and more interesting choices as the XP reward for various monsters changes.
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#23 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Eh, I take that back: I think the formula is good.
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#24 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Could be an interesting option, tho I know V is intentionally option-slim. I wonder what the corrective factor would have to be, and how you could take into account massed monsters like orcs vs solo monsters.
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#25 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
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"Eddieband" works that way, sort of. You get one exp for 3very distinct kill, and every time you ID-by-use. It is based on 3.0.5, but with squelch. I might play it if it had rune-ID as well.
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#26 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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What is Eddieband and do you only get 1 XP for each distinct type of monster and no other XP for kills?
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#27 |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 129
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#28 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
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Distinct monsters, yes. And it was a beta that Eddie grove (aka Powerdiver) made before retiring from the game. I lost my copy, alas, but I suspect there is a copy around somewhere.
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