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#1 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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The problem with earthquakes.
Earthquakes suck. A staff of earthquakes is a mixed blessing item at best. It is next to useless. There's no need for it to occur as deep as is currently does (where it is completely useless). Make it appear much earlier and maybe one could find a use for it, as a poor man's STM for example.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#2 |
Knight
Join Date: May 2009
Posts: 560
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I think it's pretty nice to muck up LOS without removing something you want to fight (unique anyway). But it would be nice if it was a bit more shallow so you could ID it early.
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,683
Donated: $40
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I detect a plea for sanity from someone who is playing an Umber Hulk character... Diagonal vaults full of stat potions must be an utter frustration.
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#4 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
![]() 1. They create darkness in their area of effect. Why this happens, I have no idea. Monsters, all of whom operate using ESP, have no trouble targeting you. It hinders the player only. 2. Affected areas, even if within a room, become 'separate' from the room, and will not be lit even if the room is lit with illumination. If you are located in the destroyed area within a room, then illumination will not light the rest of the room. (This was the direct cause of the death of my umber hulk). 3. Earthquakes destroy objects, while seldom causing significant damage to enemies. Even enemies that get buried under granite simply get 'pushed' onto another grid. I've no problem with the destruction of objects, but it would be nice to see the damage to enemies upped a little. Maybe even a chance of short term stunning, fear, or confusion.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#5 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I think i've used earthquakes once or twice. In these cases it was because I wanted to break up LoS of a room, and perhaps try to open a passageway between adjacent rooms. Both options are obsoleted by StM or create doors.
In what situations would you (buzzkill) like to use earthquakes? |
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#6 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,369
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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As things currently stand, I wouldn't use them at all. If they appeared much earlier they might serve some purpose (as STM, pre-STM), but I can't think of a situation in which an earthquake is the solution to any of Angband's problem.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#8 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
1/10 chance of removing monsters in the blast from the level (like destruction) 1/5 chance of destroying any object in the vicinity. (objects under removed monsters are always removed) 1/100 chance of dropping the player down a level. Or does that make them too powerful? |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Moving the player off the level would mean they'd never be used, I think. It's too unreliable a form of "level teleporting" to rely on it for motion even though its direction is guaranteed.
Earthquakes have only two uses that I can think of: disrupting LOS and gambling that they'll remove an obstructive wall that you're trying to get around*. To be quite honest I don't really see the value in the second use, since stone-to-mud or tunneling are generally readily-available. Earthquake is basically useless as an attack; IIRC to do crushing damage you have to spawn a block on a monster who can't otherwise be ejected in any direction. If it were semi-reliable damage then I could see it being used against large groups of monsters a bit like the Dispel spells. Making it a more reliable LOS disruptor would probably make it too powerful, though. * I've used Destruction to let me walk through large segments of solid rock before. Better than messing with the monsters that were in the normal part of the dungeon, assuming you have the right spellbook. |
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#10 |
Adept
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I've always considered _earthquake a negative item. Like the other cursed items it has rare side-cases where it can be usefull, but most of the time it will only be used once per game, usually while testing unidentified staves, and usually next to an important potion.
Remove the spell, change the value of the staff to 0, make the blinding unresistable. Nothing wrong with having a bunch of negative items as long as it is clear that they are negative. |
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