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Old May 14, 2011, 02:37   #21
will_asher
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Quote:
Originally Posted by soyaki View Post
Ooof, I think I just ran into the same issue that William ran into... Wyrm of Disruption "caused an explosion" and Arthur now has excess hitpoints
Well it must be something in the earthquake function because it happened with Morgoth's earthquake attacks and the explosion spell which uses the same funtion.
<looking...>
Okay, I found the problem. There's a missing parenthesis in a formula, easy to fix.
I'll release a quick update within the next couple days. I hereby give you permission to savescum for the purpose of picking up where you left off if you die from HP overflow, or you can just wait for the update. I may even get around to doing it this evening.
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Old May 15, 2011, 00:20   #22
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Hey, just want to mention that I just got the same behavior with Disinfectant (luck version) as with Bug Spray, now using 1.3.2. Crash to desktop, doesn't always happen when I cast it but often.
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Old May 15, 2011, 01:31   #23
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Originally Posted by soyaki View Post
Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.
I think I have been seeing this a few times, not sure if it was just bug spray.
I tried the savefile and cast bug spray on the first move and it didn't crash. weird. I look at it more later.
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My old variant DaJAngband:
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Old May 16, 2011, 04:43   #24
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I found that my boomerang was quite effective against water snakes, fish-types and other native to water creatures (while in water). Seemed kind of odd. Maybe underwater attackers need some additional protections from certain ranged attacks. Meh.

There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
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Old May 16, 2011, 05:40   #25
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Quote:
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I found that my boomerang was quite effective against water snakes, fish-types and other native to water creatures (while in water). Seemed kind of odd. Maybe underwater attackers need some additional protections from certain ranged attacks. Meh.
Yeah, I wondered about monsters that don't leave water being too vulnerable to ranged attacks. Maybe I should make them go underwater (hide) again if you move away from the water, but then the player still knows there's a monster there.
Hmmm, I should probably have a status for the monster so the game knows whether it's underwater or not. Then I could make them much less vulnerable to range weapons while underwater.

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Originally Posted by buzzkill View Post
There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
Yeah, I noticed that when I opened one of your savefiles to check out a different bug. It's probably not to hard to fix, but I guess I forgot about it when I released 1.3.2(b) because I never use easy_alter. I'll fix it for next release. In the meantime, turning easy_alter off should make that not happen.
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Old May 16, 2011, 06:28   #26
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Originally Posted by buzzkill View Post
There's also a problem with moving onto certain terrain types, open pits and water for sure. With EASY_ALTER on, you have to use the - key (alter grid) in order to move onto these spaces, else you get the "There is nothing to disarm there" message. Not sure if turning EASY_ALTER off helps or not.
I found this as well; a workaround is to fireball the water to get rid of it. However, treasure dropping on immovable pits (disarmed but still open) is a problem. Telekenesis does the trick but can be a bit of a pain with big drops.
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Old May 16, 2011, 12:59   #27
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I found this as well; a workaround is to fireball the water to get rid of it. However, treasure dropping on immovable pits (disarmed but still open) is a problem. Telekinesis does the trick but can be a bit of a pain with big drops.
I ALWAYS forget to use telekinesis. There's no need to eliminate the water, you can use the - key followed by a direction, or turn off EASY_ALTER in the option menu.
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Old May 16, 2011, 19:33   #28
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There's no need to eliminate the water, you can use the - key followed by a direction, or turn off EASY_ALTER in the option menu.
I figured there must be something like that, thanks!
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Old August 15, 2011, 22:16   #29
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Quote:
Originally Posted by soyaki View Post
Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.

See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop.

I think I have been seeing this a few times, not sure if it was just bug spray.
I'm working on fixing a few bugs now, but I can't get your savefile to crash. Here is the link to my current in-between-versions copy of DaJAngband. If you're around could you do me a favor and try loading your savefile and casting bug spray and see if it still crashes. It isn't crashing for me so I'm wondering if I already fixed it with another change.
https://sites.google.com/site/dajang...edirects=0&d=1
PS: I fixed the easy_alter bug.

<will_asher casts bug spray on his variant>
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