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Old June 2, 2011, 08:31   #1
Timo Pietilä
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Limit for money drops?

I just found pile of adamantium onto floor at 300'

'You have found 19500 gold pieces worth of adamantium'

I think that is a tad too much.

Version is rd39a356436 whatever that means.
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Old June 2, 2011, 14:00   #2
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I don't know, but is probably not a change. Money drops already in 3.2 (and probably earlier) had an unbounded chance to keep on rolling for more.

I do agree with having a limit though... Maybe make it dlvl dependant?
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Old June 2, 2011, 14:25   #3
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Originally Posted by jens View Post
I don't know, but is probably not a change. Money drops already in 3.2 (and probably earlier) had an unbounded chance to keep on rolling for more.

I do agree with having a limit though... Maybe make it dlvl dependant?
For some reason it is always the adamantium that gives insane amounts of money. Mithril (which should be extremely valuable according to LoTR) or gemstones do not get even close to that.
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Old June 2, 2011, 14:50   #4
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Been a while since I checked, but there is an array of money types, and I believe thresholds for which type they are. That would lead to only one of the sorts being unbounded... I could argue for a change in that behaviour for more fantasy realism, but I don't really care that much about money drops :-)
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Old June 2, 2011, 14:55   #5
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Quote:
Originally Posted by Timo Pietilä View Post
For some reason it is always the adamantium that gives insane amounts of money. Mithril (which should be extremely valuable according to LoTR) or gemstones do not get even close to that.
I think for generic money drops, the code chooses the type based on the quantity, and I think above a certain threshold it always uses adamantium. It might be nice to give it a bit more variety.

I don't mind having such drops as long as they are sufficiently rare. The current formula is:

99 in 100 -- normal drop
around 1 in 100 -- x10 drop
around 1 in 10000 -- x100 drop
around 1 in 1000000 -- x1000 drop
[repeat until hitting the maximum limit]

Anyway, it would be easy to change if it ends up being unbalanced.
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Old June 2, 2011, 15:21   #6
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Twice now I've found 32767 pieces of adamantium in a single pile, which is apparently the limit. So I think the odds of maxing out a pile are a bit high right now.
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Old June 2, 2011, 16:25   #7
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Originally Posted by Derakon View Post
Twice now I've found 32767 pieces of adamantium in a single pile, which is apparently the limit. So I think the odds of maxing out a pile are a bit high right now.
I didn't see anything going over 10k in 3.2, maybe there is some bug in dev-version allowing too high boost on money every now and then.
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Old June 2, 2011, 17:25   #8
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Originally Posted by Timo Pietilä View Post
I didn't see anything going over 10k in 3.2, maybe there is some bug in dev-version allowing too high boost on money every now and then.
If you are playing with no_selling, drops are boosted by some factor, maybe 4 or 5. So 10k with selling goes over the 16 bit limit when converted to no_selling.

I'm not a fan of huge money drops, but in the old days many people were happy to find an early DSM or spellbook to sell for 15K to 30K, so a 20K drop might be okay if not too frequent.
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Old June 2, 2011, 20:25   #9
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Quote:
Originally Posted by Derakon View Post
Twice now I've found 32767 pieces of adamantium in a single pile, which is apparently the limit. So I think the odds of maxing out a pile are a bit high right now.
This is exactly the sort of thing the stats module will help with

It should be easy to tweak a fix for this. I could also imagine coding it so that it maps the max value back to the original one (just so programmers don't get so freaked out seeing 2^N - 1).
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Old June 2, 2011, 21:42   #10
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I should also note that I'm playing with no-selling, so there's that additional multiplier going on there.
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