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#11 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Right now UT32 is a WIP and still just a toddler. UT32 (Vanilla) is a special case. Apparently the currently hosted version is only compatible with V3.2 and earlier versions due to a change in the prf file format and a change in the way lighting is handled, which I was entirely unaware of because I just don't play that much V. It's going to stay as is until it can be 'fixed' and incorporated into current and/or past V, which isn't a priority for me right now. UT32 (NPP) is the only other case, and therefore special, ahem unique, in it's own right, thus the (NPP) extension. This is temporary. Once work on NPP is complete other variants will be assimilated, FA first off because I believe it will require zero new tiles and because I like FA, and will make it slightly more universal and probably become just UT32, maybe UT32 (NPP,FA), who knows. In case you haven't figured it out yet, like most variant developers, I don't have a comprehensive long term plan.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#12 |
Adept
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Ah, right on, was just a thought off the cuff considering he'd mentioned how much had been trimmed down in terms of the bestiary, town, etc that I'd wondered if the incidental bits might already be "done" in general save any uniques to Sil outright.
Plenty of time for it all to get sorted out as it does across the board---2012 is well on the way to being a pretty interesting one riding the wave of 2011 developments both core and with variants like this, Fay, etc. |
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#13 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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UT32 NPP screenshot. Looking good, if I must say so myself.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#14 |
Adept
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Agreed, though it may be because I need some dinner, that Bread Scroll looks delicious in particular.
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#15 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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UT32 has grown. Because of the growing number of variants contained within, there will be no more UT32-NPP, or UT32-Vanilla. There will only be UT32 from here on out. It's just easier that way. Accordingly, the file structure at mediafire/buzzkill has changed. The UT32 folder now contains ALL UT32 files. The individual NPP, FA and Vanilla folders are no more.
FA has been assimilated, at least partially. Terrains should display correctly but I wouldn't recommend using UT32 for FA just yet. Monsters and objects have not been remapped and may display incorrectly or not at all. I'll get that straightened out in the coming days. Comments and error reports are welcome. For the record, UT32 is now compatible with Vanilla, NPP and FA (partially). Since I don't see any real need to, I will no longer host (or hold) the older versions (pre-UT32) of the tile sets for these variants. The respective maintainers, should they desire to, are encouraged to hold on to a copy just in case.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#16 |
Angband Devteam member
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Congrats on making progress with this. We have a ticket to use UT32 over graf-dvg in 3.4 ... could you recap what we'd need to do to achieve that? Can we just drop in UT32's 32x32.png (or .bmp or whatever it is) and the associated graf-, flvr- and xtra- files, or is there more to it than that? Sorry if this is a dumb and/or irritating question - I am not good with tiles.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#17 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#18 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
I'll have to grab 3.4 and take a look. Changes to the Vanilla portion of the tileset requires changes to the prf's of every variant that uses vanilla terrains. That's means all of them. I gotta nip this in the bud before it gets out of hand.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#19 | |
Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#20 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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As long as I'm harping on UT32 and Sil is the flavor of the month...
I do believe that Sil does support 32x32 tiles in some capacity. Just drop in some UT32 bmp's and you're off. Obviously without a properly mapped graf-dvg.prf most everything will display incorrectly. But if any ambitious soul wanted to try to start working out the prf for Sil, it would certainly hasten Sil's inclusion. My casual method of the above is to simply play the game and correct display errors as you encounter them. Lots at first, then fewer and fewer. Not as much fun as just playing, but certainly more fun than the alternative.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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