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#1 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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Halls of Mist 1.3.2
Yay, 1000th post!
Also yay, Halls of Mist 1.3.2 is here!
I'm now using Mercurial, which makes coding faster and more enjoyable. The source package is actually a zipped Mercurial repository, meaning that it includes a hidden .hg folder. Halls of Mist doesn't have an online repository yet, but if you want to contribute patches, we can easily work something out. Derakon, thanks for recommending Mercurial! It's also perfect for many of my non-coding projects, and there's a lovely book that makes learning Mercurial a breeze. I'm too tired at the moment to create a change list that makes sense... A couple of notes will have to do for now. I just want to get this more polished Halls of Mist out, quickly! Notable changes:
A big thank you to everybody who has provided feedback! Without it, Halls of Mist wouldn't be half as good a game. Last edited by Mikko Lehtinen; January 22, 2013 at 08:24. |
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#2 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
![]() Congrats on the new release, and on your 1000th post. ![]() |
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#3 | |
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Join Date: Sep 2010
Posts: 1,246
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Quote:
The clocks have an interesting interaction with the Ironband-inspired mana system, where you only regenerate mana between dungeon levels. Using spells to kill monsters often saves time! On the other hand, you'll want to conserve enough mana to be prepared for tough situations. Even mages will want to fight hand-to-hand sometimes just to save mana, even if healing takes lots of precious time... You must focus on the overall situation on the dungeon level and make your decisions based on that. Well, the clocks and the mana system affect the gameplay a lot. I'm aware that some people won't like the pressure, but me and other folks will get a lot more tactical enjoyment out of the game. |
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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This all sounds wicked awesome, but I'm really into something else right now. I think I'll have have to burn myself out on that first, cause switching back and forth between the two worlds would be tough (and then there's that new ToME release, a third world... so many options).
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#5 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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Play other games for a few months, and there could be another version of Mist.
![]() I still need to rebalance melee weapons so that your damage per turn improves more steadily. Like many players have said, at the moment finding a good weapon depends too much on luck. I'm alternating between playing Epilogue and Halls of Mist myself. I seem to be getting better at Epilogue and worse at Mist: I just keep dying. |
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#6 |
Adept
Join Date: Mar 2012
Posts: 120
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Very nice! Good to see everything cleaned up.
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#7 |
Knight
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I found a "statue of Regan the Human Spellsword" on a pedestal in the dungeon. I couldn't seem to do anything with it, though. Are these statues just for decoration? And can I get a statue of my characters to appear in my future games?
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#8 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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You get a statue for winning. If you worship a goddess, your statue appears near her altar. Regan (ewan's character that won the last Mist comp) didn't care that much for religion, so she appears alone.
They're essentially just blocks of stone, at least for now. Edit: If you ever manage to kill the Duke, let me know! I do keep an eye on the Halls of Mist ladder here on oook. Last edited by Mikko Lehtinen; January 17, 2013 at 16:48. |
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#9 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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I forgot to mention some changes that might be important for survival.
Proficiencies Recover, Escape, Berserk happen instantly, without taking a turn. Cure wounds potions don't cure poison anymore. Might be a nasty surprise. Inspecting a healing, heroism or berserk potion tells you exactly what it does. Generally I want the inspect command to give the player perfect information. |
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#10 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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Like before, Darian compiled an OS X version, thanks!
![]() The work is progressing for the next version. I have rebalanced melee weapons for smoother damage/level progression. Now I'm adjusting rarity for all other kinds of items so that all item types are just as common on every dungeon level. You get different items on different dungeon levels, but the sum of the commonities is always the same. |
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