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#91 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
On the other hand, I recently picked up gnomoria which is sort of a DF clone with an isometric view. It's missing a lot of really cool things in DF, like the world history and the crazy artifacts and engraved images, but the military interface is much better (although not great) and there's a soft cap at something like 40-50 gnomes, which is much more reasonable than the 150 you have in DF. The population limit alone makes it more enjoyable to me. |
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#92 |
Swordsman
Join Date: Jun 2013
Posts: 428
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One can change the DF population cap setting.
Also, separately, there's nothing saying you have to actually accept new migrants. Some players even wall off their initial 7 dwarves and let all other comers starve outside the walls while the initial group works towards loads of legendary skills. It's a very fun way to play, and lets one maintain personal connections to the dorfs. |
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#93 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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One more thing, the sandbox nature of the game. It's nice to be able to do whatever one wants, but iit's too sandboxy for my taste. Once a basic fortress is established, then I need a goal, preferably one that's challenging, else I'll probably just watch TV instead.
When the very beginning of the game is the most fun part... well, the rest can be sort of a let down.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#94 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
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#95 |
Rookie
Join Date: Feb 2015
Location: Saint Louis
Posts: 6
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Yup.
I mod Dwarf Fortress in my free time. |
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#96 |
Knight
Join Date: Apr 2007
Posts: 977
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Dwarf Fortress is going Steam:
https://www.pcgamesn.com/dwarf-fortr...-steam-release https://variety.com/2019/gaming/news...io-1203162351/ Due to financial issues because of health problems the Adams brothers decided to release a graphical enhanced version in the future to improve cash flow. Currently they are relying on donations mainly. |
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#97 |
Knight
Join Date: Mar 2015
Posts: 957
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I hope it would be good for game and RLG popularization in general. Lets devs would be able to spend more time on game improvement, not on other jobs for living. ADOM and ToME went this way and it was good.
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