![]() |
#11 |
Apprentice
Join Date: Dec 2013
Location: Wisconsin U.S.
Age: 32
Posts: 89
![]() ![]() |
Ah, alright. It will be challenging to overcome the muscle memory of using shift, but at least I have a solution.
I wonder if ctrl or alt + numbers will work as macros. Have to give it a try. It's also interesting to learn about the limitations of the console. As someone who's trying to get back into coding(and I never got very far with it in the first place) with C#, I expect I'll have the pleasure of learning to deal with those in my own programs. Thanks for the feedback.
__________________
TN(4.7.0a) C "Melechesh" MaPa L:50 DL:6350 A++ R+++ Sp+ w:Bluesteel Blade of Gondolin 3d5 (+21, +20) (+2) TN(Do/PosCh) W H- D-- c-- f PV s- d+ P++ M? C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression |
![]() |
![]() |
![]() |
#12 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,349
![]() |
Have you tried building on anything except windows? I tried building GCU-only with makefile.org using clang (OS X) and I'm getting curses crankiness in main-gcu.c.
I can figure this out on my own, but if you've done this already once and just haven't migrated the changes to main-gcu.c or something, I'd rather not reinvent this wheel ![]() Specifically, the error is this: Code:
gcc -Wall -O1 -pipe -g -D"USE_GCU" -c -o main-gcu.o main-gcu.c main-gcu.c:443:15: error: incomplete definition of type 'struct _win_st' mvcur(curscr->_cury, curscr->_curx, LINES - 1, 0); ~~~~~~^ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/curses.h:322:16: note: forward declaration of 'struct _win_st' typedef struct _win_st WINDOW; ^ main-gcu.c:514:14: error: incomplete definition of type 'struct _win_st' mvcur(curscr->_cury, curscr->_curx, LINES - 1, 0); ~~~~~~^ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/curses.h:322:16: note: forward declaration of 'struct _win_st' typedef struct _win_st WINDOW; ^ 2 errors generated. I'm hoping to get something up and running so we can run it for a comp. I can always try WINEing if I run out of patience here.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#13 |
Adept
Join Date: Nov 2009
Posts: 124
![]() |
Sorry, I've no experience at all compiling Angband on any system other than Windows or DOS.
To be honest, without looking in the source code I couldn't even tell you what type of computer or operating system uses "main-GCU"... My "main-WCN" console code shouldn't have broken any other port. It's pretty self-contained and the only places where I needed to modify other code for it I made sure I wrapped my modifications in "#ifdef WCN" preprocessor commands, so it shouldn't affect any other compilation. The only thing that might trip you up is that I added a new flag to config.h that you can set if you are on a system that only allows a single Term - and if it is set then it removes the "Window Options" from the options screen because they don't make sense on a single-term port. |
![]() |
![]() |
![]() |
#14 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,349
![]() |
Quote:
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
|
![]() |
![]() |
![]() |
#15 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,784
![]() |
Stupid question time. Is the Cth- Cthulu band or something else? Will probably download & try out when the comp starts.
|
![]() |
![]() |
![]() |
#16 |
Adept
Join Date: Nov 2009
Posts: 124
![]() |
Yes it is.
The Lovecraftian theme is rather loose and it obviously contains lots of non-Lovecraftian elements, but it's set in the Dreamlands and the big bosses are Nyarlathotep and Azathoth. |
![]() |
![]() |
![]() |
#17 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,349
![]() |
Hi,
What the heck is a: a) Broo b) Great-One I checked the help but didn't see anything ![]() Edit: I might also take a look at Poschengband's autoroller speed, because this old-school Zangband autoroller is ridiculous ![]()
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#18 |
Adept
Join Date: Jan 2009
Age: 60
Posts: 160
![]() |
Hi,
Enjoying this so far, although after V3.5.1 the UI seems a bit painful. One question I have is - is there a way to save and exit? |
![]() |
![]() |
![]() |
#19 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,349
![]() |
Same as other bands, ctrl-x.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#20 | |
Adept
Join Date: Nov 2009
Posts: 124
![]() |
Quote:
The various chaos patrons are taken from Glorantha too, as is the concept of Chaos Features. Great Ones are from Lovecraft's Dreamlands. Basically they're the "gods" of the Dreamlands, although as gods go they're not very powerful at all. The Great One race assumes that you're the offspring of one of these "gods" - they're known to mate with humankind. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Announce DaJAngband 1.3.5 released | will_asher | Variants | 9 | June 25, 2012 14:05 |
Announce DaJAngband 1.3.0 released | will_asher | Variants | 6 | April 13, 2011 12:11 |
Announce DaJAngband 1.2.0 released | will_asher | Variants | 19 | March 23, 2010 20:46 |
Announce DaJAngband 1.1.2 released | will_asher | Variants | 11 | January 17, 2010 23:51 |
Announce DaJAngband v1.0.95 Released | will_asher | Variants | 1 | June 18, 2008 00:31 |