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Old January 1, 2020, 18:45   #41
Derakon
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Not even remotely, sorry! I'm still building fairly fundamental parts of the game system, with only the barest smattering of content. It's going to be awhile before it's done.

Trust me, I want to play it as much as you do.
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Old January 19, 2020, 03:24   #42
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Have a boss ship.
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Old January 20, 2020, 18:15   #43
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This is really cool! I'm look forward to doing some playtesting in the future.

Keep it up man!
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Old January 20, 2020, 20:48   #44
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Thank you! I'm looking forward to being able to play the game too.
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Old January 30, 2020, 06:32   #45
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Here's 79 of the ship parts I've modeled so far. 15 out of 49 playable ships are done...

https://i.imgur.com/uyU7QqA.mp4
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Old February 11, 2020, 18:50   #46
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Last week was spent adding weather. Yesterday I made sure that the player can't leave the arena. It'd be a little implausible to put up permanent walls all around the open ocean, so I had to get a little more inventive.
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Old February 11, 2020, 20:35   #47
MITZE
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Quote:
Originally Posted by Derakon View Post
It'd be a little implausible to put up permanent walls all around the open ocean
Maybe, but naval mines are a thing that exists, and automatically destroying any ship that tries to leave the combat arena under the pretext that it ran into a dense cluster of them would probably suit your purposes.
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Old February 12, 2020, 02:55   #48
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Quote:
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Maybe, but naval mines are a thing that exists, and automatically destroying any ship that tries to leave the combat arena under the pretext that it ran into a dense cluster of them would probably suit your purposes.
This is true, and plenty of games have gone that route with e.g. giant fish that eat you if you stray too far, or an invisible sniper that one-shots you, etc. They're a bit immersion-breaking; I honestly rather like the solution I implemented as it implies, sure, you got away from the fight, but in doing so you've given up what you were fighting for.
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